Ninja Gaiden II Looks Like Garbage - High-Def Digest Forums
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Old 09-15-2007, 12:10 PM
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Default Ninja Gaiden II Looks Like Garbage

Just Kidding.....



Pre-TGS 2007: Ninja Gaiden 2 Demo Impressions

The most beautifully bloody game of all time?

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September 14, 2007 - I am a hardcore Ninja Gaiden fan. I've beaten the game in its multiple forms four times. For my money, Ninja Gaiden Black is the greatest action game of all time. So when I had the opportunity to see ten minutes of Ninja Gaiden 2 in action, I was more than a little psyched. Consider this a friendly warning. If you hated Ninja Gaiden you will not care for anything written below; if you loved NG, then you will leave this article with fewer wrinkles in your pants. Though the demo shows little more than a series of fights, one thing is clear: Ninja Gaiden 2 turns the knob to 11.

Ninja Gaiden 2 has been built on a completely new engine that promises to maximize the 360's capabilities. Ninja Gaiden 2 creator Tomonobu Itagaki stated during the demo that there were "10 or 20 features we weren't able to implement" in the Xbox version of Ninja Gaiden. With the 360, many of these mystery features are being added to Ninja Gaiden 2. Itagaki also noted that the game is very far along in development. In fact, there were eight selectable stages in the demo.

Set in a Venetian-like city called "Aqua Castle," the demo has Ryu back in action, clad in the same costume he wore on Xbox. The action is just a touch faster than on Xbox, an amazing feat considering how quickly things moved in Ninja Gaiden Black. From first glance, everything seems very familiar. It's Ryu going apespit on some ninja. If nothing else, the action is considerably more brutal than before. Gloriously so. Ryu decapitates an enemy, then drives his sword into his chest and proceeds to hack him apart.

It appears (from the numerous limbs flying off enemies) that every appendage is now able to be lopped off, creating a mess of body parts littering the battleground. Blood splashes on the ground and the walls like a splatterhouse film. As Ryu battles, blood accumulates on his weapon. Only after a room is cleared will he shake the blood from his blade with one swift swipe.

The demo is really just a sequence of increasingly more difficult skirmishes as Ryu makes his way through the city. But each battle leaves the world more or less in ruin. One battle takes place near some fruit stands. When all is said and done, the stands are in splinters, the fruit smashed. And, of course, there are a whole lot of dead enemies.

Two new weapons make their debut in the demo. First comes the scythe. This oversized weapon would seem like it should offer slow attacks, like Rachel's hammer. Not the case. Ryu cleaves enemies with brilliant speed using this imposing new weapon. The other weapon are a pair of tri-clawed gloves. Yes, that's right, Ryu becomes Wolverine. As you'd expect, the gloves allow for quick attacks that are up close and very personal. Of course, the gloves have almost no range, which will likely prove a disadvantage against some enemies.

After dispatching many nameless ninja, Ryu comes across the military faction, which proved troublesome in the last game. Well, if you found them difficult before, it looks like they will be even tougher in Ninja Gaiden 2. Two military types were shown in the demo. We saw the return of the RPG-toting grunts and the standard submachine gun-carrying foot soldiers. The RPGs appear about as challenging as in the past, but now have a gorgeous smoke plume that rivals Lost Planet for visual awe. It's the foot soldiers that were the most improved. These guys are brutal now and take no mercy on Ryu. Multiple times in the demo, the foot soldier knocked Ryu to the ground and unloaded a full clip into his chest.

To deal with tougher foes, Ryu uses one of his new Ninpo. What is essentially a Tornado Ninpo, the new magic power sweeps up enemies and debris, flinging them around. The tornado also picks up the abandoned limbs on the ground, so arms and heads fly through the air. It's sick. Wonderfully sick.

Selecting weapons and Ninpo should be easier in NG 2. Where you used to have to pause and go to a menu to switch weapons, you can now do so on the fly. It looks like you will use the D-Pad to scroll through Ninpo and weapons. With the action moving as fast as it does in Ninja Gaiden, you probably won't be able to juggle an enemy with one weapon, switch to another and finish them off. But at least you won't have to kill the flow of the game altogether by going to a menu screen to switch weapons between fights.

After finishing off the military contingent, Ryu continues deeper into the city. Two winged demons, easily twice Ryu's size, appear. They are both dead within five seconds. No sooner does the second body fall then we are faced with our first boss battle. There's a rumbling and then the boss appears. It's a large creature just as much spider as it is man. It's hideous and it means business. And that's where the demo ends.

The demo was just a taste of Ninja Gaiden 2. No wall-running or other acrobatic feats were shown. From what was displayed, it appears NG2 won't stray too far from the original's formula -- lots of arena-style combat and larger-than-life boss battles. In many ways it is more of the same. But that's more of the same awesomeness.

Ninja Gaiden 2 ships exclusively for Xbox 360 in 2008.

I'm glad I own all three consoles and this is why.








http://xbox360.ign.com/articles/820/820184p1.html
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Old 09-15-2007, 12:12 PM
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this game is going to be a must have, me thinks.
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Old 09-15-2007, 12:18 PM
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You should email this to www.sonydefenseforce.com i've love to see their response.

He'll probably write it off as more of the same.
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Old 09-15-2007, 12:45 PM
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Quote:
Originally Posted by kickingtotalass View Post
You should email this to www.sonydefenseforce.com i've love to see their response.

He'll probably write it off as more of the same.
That website is such a joke. The comments on the articles are really hilarious. It seems like a bunch of 360 Fanboys read the website more then PS3 fanboys.
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Old 09-15-2007, 12:55 PM
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the art of slicing and dicing limbs off has never looked so beautiful.
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Old 09-15-2007, 12:56 PM
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Not just limbs, that one guy is cut in two at the waste.
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Old 09-15-2007, 01:15 PM
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looks great. another great game coming to the 360. the hits just keep coming.
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Old 09-15-2007, 02:12 PM
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Looks like renders, not in game. Show me a video.

Also, Playstation 3 will undoubtedly get a version of this game eventually. I rented NG: Sigma for PS3 a few weeks ago and it blows the X-Box Ninja Gaiden out of the water.
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Old 09-15-2007, 02:17 PM
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Quote:
Originally Posted by bigshynepo View Post
Looks like renders, not in game. Show me a video.

Also, Playstation 3 will undoubtedly get a version of this game eventually. I rented NG: Sigma for PS3 a few weeks ago and it blows the X-Box Ninja Gaiden out of the water.

What are you talking..those are definitly not rendered..rendered looks like Killzone 2005. And sure..you might get this...on PS4...just like the first, you have to wait til the next generation to play this on your bluray player.
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Old 09-15-2007, 02:21 PM
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Quote:
Originally Posted by bigshynepo View Post
Looks like renders, not in game. Show me a video.

Also, Playstation 3 will undoubtedly get a version of this game eventually. I rented NG: Sigma for PS3 a few weeks ago and it blows the X-Box Ninja Gaiden out of the water.
True, but how is that even a valid comparison?

Xbox

32-bit 733 MHz Pentium III
64 MB DDR SDRAM
Nvidia 233 MHz "NV2A" ASIC GPU
--4 pixel pipelines with 2 texture units each
--932 megapixels/second (233 MHz x 4 pipelines), 1,864 megatexels/second

PS3

Cell microprocessor, which is made up of a PowerPC-based "Power Processing Element" (PPE) and six accessible 3.2 GHz Synergistic Processing Elements (SPEs)
--A seventh runs in a special mode and is dedicated to aspects of the OS and security, and an eighth is disabled to improve production yields.
256 MB of Rambus XDR DRAM, clocked at CPU die speed
ATI "RSX" 550 MHz G70 based GPU
--Multi-way programmable parallel floating-point shader pipelines
--Independent pixel/vertex shader architecture
--24 parallel pixel pipelines, aligned in 6-way MIMD array
--5 ALU operations per pipeline, per cycle (2 vector4 or 2 scalar/dual/co-issue and fog ALU)
--17 FLOPS per pipeline, per cycle
--8 parallel vertex pipelines, aligned in 8-way MIMD array
--2 ALU operations per pipeline, per cycle (1 vector4 and 1 scalar, dual issue)
--10 FLOPS per pipeline, per cycle
--256 MiB GDDR3 RAM at 700 MHz


NG: Black was great for it's time. End of Story.
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