Digital Foundry talks up The Vanishing of Ethan Carter for PS4. - High-Def Digest Forums
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Old 07-22-2015, 10:48 AM
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Default Digital Foundry talks up The Vanishing of Ethan Carter for PS4.

http://www.eurogamer.net/articles/di...f-ethan-carter

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On the face of it, the game is a PC port, but Ethan Carter's journey to the PlayStation 4 was longer and more involved than one might expect - after all, the original release was based on the last-gen Unreal Engine 3, an altogether different technology compared to its successor. While the visual quality pushed the boundaries of Epic's ageing tech, The Astronauts actually wanted to build the game using UE4 from the beginning - something that wasn't possible at the time as the engine itself simply wasn't ready. With the move to PlayStation 4, the studio seized the opportunity to move the entire project over to Epic's new platform. This transition would help make the leap to PlayStation 4 easier while simultaneously serving as a trial exercise in using the new tool-set. Now, ten months after its initial release, Ethan Carter has re-emerged on PlayStation 4 - with an upgraded PC version to follow, free to all existing owners of the game.
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Looking at the actual development process on PS4 itself, the Astronauts are unequivocally positive: "It was the best console development experience I've ever had," Poznanski says. "Compared to the previous generation, the current hardware is very well balanced - we didn't encounter any bottlenecks. We didn't need to bend over backwards to utilise full hardware potential, and it was a genuine pleasure to free our minds of PC driver issue worries."
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Of course, on the flipside, other UE4 specific elements were tossed aside in favour of solutions preferred by the artists. Image quality is one such area. In its final form on PS4, Ethan Carter operates at a full 1920x1080 with a pass of FXAA anti-aliasing. The results are clean but lack temporal stability on distant objects. Thin rails, edges of static meshes, and complex patterns all exhibit noticeable flicker and shimmering while moving through the world.
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Ethan Carter PS4 features an impressive level of anisotropic filtering, preventing textures from blurring at oblique angles. Low quality texture filtering is a common complaint on current-gen console titles and we wondered what set The Astronauts' work apart.
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Ethan Carter ships with an uncapped frame-rate. This results in a rather variable experience typically ranging from the mid-30s to a full 60fps, depending on where the camera is pointed. Through the majority of the experience, frame-times remain at or below 33ms. With a frame-rate cap in place, this would translate into a very steady 30fps with even frame-pacing.
http://youtu.be/sdy60gOZLAc The game looks gorgeous on PS4 and seems to perform relatively well.

Also, in a little under a week the game's been profitable on PS4:

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Old 07-22-2015, 11:12 AM
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framerate changing from mid 30's to 60 on a consitant basis is not fun, i'll wait for sale ("free!" is better) or likely impulse buy PC version after the upgrade
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Old 07-22-2015, 11:29 AM
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Had a shit ton of fun with this game. Easily going to be one of my favorites of the year.
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Old 07-22-2015, 12:10 PM
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Never heard of this game.. what's it like?
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Old 07-22-2015, 12:21 PM
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Originally Posted by hdinred View Post
Never heard of this game.. what's it like?
Nobody has. It's almost like....it's vanished.
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Old 07-22-2015, 12:28 PM
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Originally Posted by hdinred View Post
Never heard of this game.. what's it like?
PC Yacht game without a number attached at the end. Not surprised. Basically the founders of People Can Fly (Painkiller, Bulletstorm and Gears of War: Judgment) went and made a Lovecraftian inspired adventure game with great visuals and award winning music.
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Old 07-22-2015, 01:51 PM
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Originally Posted by weasl View Post
PC Yacht game without a number attached at the end. Not surprised. Basically the founders of People Can Fly (Painkiller, Bulletstorm and Gears of War: Judgment) went and made a Lovecraftian inspired adventure game with great visuals and award winning music.
Interesting.. I'll have to check it out when it comes to XB1.. with the required extra content!
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Old 07-22-2015, 01:56 PM
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Originally Posted by hdinred View Post
Interesting.. I'll have to check it out when it comes to XB1.. with the required extra content!
Boom! or just buy the PC version. May or may not hit the X1 since they haven't been embracing indies as much.
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Old 07-22-2015, 02:12 PM
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Originally Posted by hdinred View Post
Never heard of this game.. what's it like?
Me neither. Must be one of those Sony games.
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Old 07-22-2015, 02:14 PM
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Originally Posted by hdinred View Post
Interesting.. I'll have to check it out when it comes to XB1.. with the required extra content!
http://gamingbolt.com/the-vanishing-...healthy-period

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“We have seen the same thing with Outlast, that appeared on PC/PS4 first, and now is available on Xbox One as well. So I guess if your game’s profile is high enough, you can get past the parity clause gates. If it makes sense for us, we will try to get the game released on Xbox One. But honestly I have no idea if that will ever happen, and if it does, it certainly won’t be any time soon, as there’s a healthy exclusivity period for the PS4 version of Ethan Carter.”
Or you can just do what weasl said and get the PC version, which will undoubtedly be superior to all other versions (and likely cheaper at this point).
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