DF Uncharted 4 E3 demo analysis: Next-gen start when Naughty Dog says it does. - High-Def Digest Forums
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Old 07-16-2015, 08:33 AM
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Default DF Uncharted 4 E3 demo analysis: Next-gen start when Naughty Dog says it does.

http://www.eurogamer.net/articles/di...the-next-level

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Uncharted 4 goes much further than any PS4 or Xbox One game we've seen in its use of physics, and the layering of world detail with shaders. Opening at the gates of a bustling Madagascan marketplace, what unfolds is unlike any major title seen on console to date. Where the December demo focused on wide spaces, foliage systems, and its more flexible AI, the E3 demo goes to town with object physics applied across the world, as flaunted brilliantly with a jeep chase to 'Sam's tower' at the bottom of the city.

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For Uncharted 4, the sheer speed of the descent shows just how effective Naughty Dog has been in this endeavor. Save for one brief texture flash just as Drake starts moving, no normal maps or geometry suffer from obvious pop-in, and draw distances are impressively broad across the horizon. All of which gives this sequence a surprising level of polish even in this early state, and it's a great example of a PS4 title handling a broad, detailed environment with few streaming issues - even if it does eventually lead to a funneling point.
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As a sign of future releases, it also suggests a native 1080p is still very much viable for PS4 releases pushing the envelope with a huge world, though developers are seemingly still keen to top this off with a post-process method of AA - and all the caveats that brings to absolute clarity.
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Even so, this doesn't diminish the incredible level of detail layered across the city. Despite its broad, branching paths, each area is still richly defined, filled with unique alleyways and courtyards that players may never pass on their first play-through. Most impressive of all is the extensive use of physics across the world - with Drake's own jeep confirmed to use the Havok engine. Everything from his hair, shirt, and even the vehicle's antenna sway to the wind during the chase; small effects that stack up when applied across the game, lending real a sense of tangibility to the game world.
There's more about AA, physics and lighting in the article if you're curious, it's an interesting read about the tech.

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Based on this latest footage, Naughty Dog once again opts for a locked 30fps in gameplay, and with v-sync engaged. This falls in line with the PlayStation Experience gameplay, another demo locked to a 30fps output, though at a time when the team's original 60fps promise hung in the balance. Alas, it has since been confirmed in an interview that a solid 30fps for single-player is now the team's committed target, and judging by our gameplay analysis that's precisely what we're getting.
This could likely be the most stable demo at E3 for a game that isn't due til 2016.

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It's not squeaky clean; there are occasional one-off frame drops in our graph. However, these are anomalies in an otherwise seamless stretch of gameplay. PS4 is adept in handling everything Uncharted 4 throws at it, from the on-foot shoot-outs with heavy physics to streaming in new terrain during the car chase. By conceding to a 30fps lock the team is at least able to go all out with this set-piece; a preference compared to a theoretical 60fps that just can't be sustained.
*ahem* ... Halo 5.

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It's been a superb few months for those invested in PS4, especially with the arrival of big hits like Bloodborne, Project Cars and an excellent rendition of Batman: Arkham Knight. But along comes Uncharted 4 with a mandate to show what the future holds for this console generation, and in particular Sony's big exclusives. The jungles and cities shown so far are just the tip of the iceberg - only two stops on a globe-trotting tour for both Nathan Drake and Naughty Dog's talented artists. Launching ahead of the gorgeous Horizon Zero Dawn, in Spring 2016, it feels like the PS4 is about to step up a gear in technical accomplishment, and with Naughty Dog once again at the spearhead of the movement.
Naughty Gods are back.
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Old 07-16-2015, 08:42 AM
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looks like 30fps was a good choice
shame this got delayed until next year however
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Old 07-16-2015, 08:49 AM
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Sounds impressive.
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Old 07-16-2015, 11:12 AM
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The way Eurogamer cherry picks. Im going to say this wait is going to be worth it.
These guys never dissapoint. Man Seriously they dont.
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Old 07-16-2015, 11:45 AM
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Sounds awesome.
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Old 07-16-2015, 11:45 AM
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Quote:
Originally Posted by Gutter21 View Post
The way Eurogamer cherry picks.
They do tend to overlook PS4 issues (AF problems) and exaggerate XB1 issues.

That doesn't take anything away from UC4 though, it looks great.
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Old 07-16-2015, 11:54 AM
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Quote:
Originally Posted by hdinred View Post
They do tend to overlook PS4 issues (AF problems) and exaggerate XB1 issues.

That doesn't take anything away from UC4 though, it looks great.
Cant say i disagree.
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Old 07-16-2015, 03:43 PM
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Originally Posted by Gutter21 View Post
Cant say i disagree.
How do they overlook it when they always mention it when present?
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Old 07-16-2015, 04:28 PM
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Quote:
Originally Posted by hdinred View Post
They do tend to overlook PS4 issues (AF problems) and exaggerate XB1 issues.

That doesn't take anything away from UC4 though, it looks great.
It's the same thing they did last gen with the PS3 and the 360 but in reverse. They're just picky like that.
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Old 07-16-2015, 04:54 PM
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Hope it's as fun to play as part 2 was.
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