Microsoft announced it was ceasing production of the Kinect entirely - Page 2 - High-Def Digest Forums
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  #11  
Old 01-13-2018, 01:35 PM
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Originally Posted by hdinred View Post
Ah yes.. the site of my famous winning battle.. shall be missed!
Too bad you lost the war :blackeye3:
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  #12  
Old 01-13-2018, 01:41 PM
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Originally Posted by hdinred View Post
Ah yes.. the site of my famous winning battle.. shall be missed!
Shan't I say!
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  #13  
Old 01-14-2018, 09:21 AM
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Shan't I say!
Ha!

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Too bad you lost the war :blackeye3:
It was all part of a larger plan.. now we have Xbox One X... all is well.
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  #14  
Old 01-14-2018, 10:05 AM
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Too bad you lost the war :blackeye3:
Who truly lost though? Microsoft - or the workers who had to craft this atrocity?
I think we all know the answer.

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  #15  
Old 01-15-2018, 01:03 PM
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Who truly lost though? Microsoft - or the workers who had to craft this atrocity?
I think we all know the answer.

Both since Microsoft crafted that atrocity as well.
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  #16  
Old 01-15-2018, 04:36 PM
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Kinect was far from an atrocity.. as an end-of-gen accessory, it did amazingly well and lifted X360 sales in general.

The business plan for XB1, which put too much faith in Kinect 2, was an atrocity..
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  #17  
Old 01-16-2018, 09:12 AM
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Yeah, we can rag on the silliness of Kinect all we want (and I do enjoy it), but it sold gangbusters and made a splash. They just miscalculated on it's long term impact. Nintendo did the same thing with the Wii, so it's not a surprise.

If they hadn't tried to pull the DRM thing, and had offered a Kinect free SKU at $400 from the beginning, I don't think cronies would have much ammo against the XO. Thankfully Phil got them there pretty quickly.
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Old 01-16-2018, 09:55 AM
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Originally Posted by RM View Post
Yeah, we can rag on the silliness of Kinect all we want (and I do enjoy it), but it sold gangbusters and made a splash. They just miscalculated on it's long term impact. Nintendo did the same thing with the Wii, so it's not a surprise.

If they hadn't tried to pull the DRM thing, and had offered a Kinect free SKU at $400 from the beginning, I don't think cronies would have much ammo against the XO. Thankfully Phil got them there pretty quickly.
The problem with the Kinect was it fundamentally didn't work for most types of games. It was a great idea that just didn't work well for what they wanted it to do and they got really bullheaded about how it was utilized (they wouldn't allow any kind of peripherals). If they had gone the move route it probably would have stayed around longer.
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Old 01-16-2018, 10:10 AM
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I think all these peripherals just miss the most obvious point - people want to be in a fantasy world when they play games. They want to fly and teleport and bend time and all these other things that are completely disconnected from reality. Having to user your body to interact with a game stops your brain from fully escaping into the fantasy world because you have to think about your movement, positioning, balance, etc. You can put your hands on auto-pilot and just "be" in a game world when using a controller, but you can't do that if you have to stand up and move your arms around.

That's why I think VR has a real challenge. Plenty of people enjoy playing a shooting gallery with motion controllers in a tech demo space, but how many people are going to put 500 hours into that like people do with traditional shooters year after year? Seems like very few. I don't hear about people loading up VR shooters for 2-3 hours a night, 3-4 nights a week, but those are commonplace numbers for Battlefield, CoD, Gears, Counter-Strike, etc.
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  #20  
Old 01-16-2018, 10:10 AM
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The effect will not be as hard as they expected it to be.
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