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Old 04-15-2009, 02:24 PM
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Default inFamous: Hands on w/ IGN

http://ps3.ign.com/articles/972/972994p1.html
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inFamous Impressions
Getting to grips with the PS3's big summer blockbuster.
by Martin Robinson, IGN UK

UK, April 15, 2009 - Typical, isn't it. You wait years for a superhero-tinged open-world game and then two come swinging from the rafters in tandem. Sony and Sucker Punch are pitting the launch of inFamous precariously close to that of Activision's superficially similar Prototype, but from an extended hands-on with the game it seems that Sucker Punch's game has the brain and brawn to win out in this particular comic-book duel.

Cole's an intriguing lead, lizard-like in his movements.
Greg has already voiced his excitement for the game on numerous occasions, and having now witnessed inFamous first hand it's an enthusiasm we whole-heartedly share this is an action game with all the trappings of a top-tier first-party Sony title, and it's one of the finest propositions for the PlayStation 3 for the traditionally barren summer months. While Greg's previews have nailed the details of inFamous, being able to play it from the comfort of our own games room has allowed some of the finer points of Sucker Punch's PlayStation 3 debut to sink in.

While the comparisons to Prototype will continue long after both games are released this summer, the most pertinent reference points lie elsewhere. Crackdown's an obvious one the Empire City of inFamous shares the verticality of Realtime Worlds' Pacific City, and again scaling the heights proves one of the game's most thrilling pleasures. Great sandbox games often deliver their best moments outside of the demands of the main quest and inFamous looks no different in this respect, with the pull of exploration strengthened by the possibilities of Cole's unique abilities.

Cole's electrical powers are never short of spectacular.
Roof-top expeditions are well served by some robust mechanics no surprise given Sucker Punch's heritage with the Sly Cooper games with the main protagonist Cole proving suitably sticky when it comes to attaching himself to the sides of buildings and propelling himself from lampposts. While there's a certain amount of auto alignment aiding Cole's acrobatics, they do little to detract from the feeling of vertigo engendered by teetering atop some of the city's peaks.

And what a city it is; Empire City is a teeming urban sprawl that finds itself rapidly slipping towards dystopian chaos. Though the missions available to us in the early code are pulled from various parts of Cole's campaign, it's clear that his surroundings reflect the story they frame, with the bleached-out, sun-kissed city of the tutorial giving way to foreboding dark skies and swelling storms later in the game.

The draw distance seems generous throughout.
Indeed, it seems that Empire City also acts as a barometer of the player's character, with an evil Cole met with a metropolis that noticeably cowers at his presence. A visualisation of the karma system that underlies Cole's actions, it's just one level of feedback on where our hero's heart lies: much like the anonymous hero of Fable, his morality is also played out on his skin, with the evil Cole we see at one point heavily scarred with rippling red veins.

Whether the morality system is delivered organically or through binary choices will be integral to the success of the game's story, but unfortunately that's not something we can ascertain from the scattershot selection of missions we've seen to date. It's certainly setting its sights high, with the action prefaced by weighty citations: 'The belief in a supernatural source of evil is not necessary' says one particular passage pulled from the works of Conrad, 'men are quite capable of every wickedness.' If Cole's player-determined voyage can live up to Sucker Punch's literary allusions, it could be quite some tale.

It wouldn't be a superhero game without a helping of bosses.
Cole's story is impeccably presented, as stylised animated cut-scenes segue harmoniously with the action. Details are scant and our time with the code raised more questions than answers as we were rapidly transported between disparate parts of Cole's chronicle, but the few crumbs thrown our way suggest a game that's thick on intrigue and leans heavily upon its comic book inspirations. Thankfully, our look at the full picture is drawing ever closer expect a full review in the not too distant future.
Come on end of May!
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Old 04-16-2009, 11:02 PM
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i read this before and im glad atleast Ign like it. i can't trust Ign completely because some of the reviewers are unfair or biased. For example, look at the reviews for Sonic Unleashed for the PS3/X360 and the one for the wii.
im definitely waiting for infamous and will check to see if it's worth buying, just to make sure.
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Old 04-17-2009, 02:05 AM
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I doubt its going to be better then Prototype but we will see.
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Old 04-17-2009, 03:10 AM
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I doubt its going to be better then Prototype but we will see.
cry moar??
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Old 04-17-2009, 03:20 AM
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I doubt its going to be better then Prototype but we will see.
i doubt prototype will be better than infamous but we will see.
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Old 04-17-2009, 07:42 AM
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This looks interesting. I haven't really kept up with news about this game. Hopefully there will be a demo. It makes me think of the Superman Returns game. It has sandbox elements with the huge Metropolis and could have been a great game if it was executed better. I loved flying around in super speed and that's about it.
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Old 04-17-2009, 07:55 AM
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Originally Posted by Master X View Post
I doubt its going to be better then Prototype but we will see.
I notice you still have that sig that makes you look illiterate lol

The second story doesn't cancel out or 'pwn' in any way the one which I posted.

I agree with Ray Maguires opinion that Sony should be using money to develop new games rather than paying companies to stop people from playing ones they have made. This is why I quoted it. Its a personal opinion I agree with. Whether or not Sony are following that philosophy has absolutely nothing whatsoever to do with it and its hilarious that you are so eager to attack that you haven't thought it through at all.

Even if Sony start paying for exclusivity again (which there is no evidence they are) I will continue to keep that quote because I agree with Ray Maguires opinion that its wrong to do that.
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Old 04-17-2009, 09:06 AM
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Originally Posted by viewsonic View Post
I notice you still have that sig that makes you look illiterate lol

The second story doesn't cancel out or 'pwn' in any way the one which I posted.

I agree with Ray Maguires opinion that Sony should be using money to develop new games rather than paying companies to stop people from playing ones they have made. This is why I quoted it. Its a personal opinion I agree with. Whether or not Sony are following that philosophy has absolutely nothing whatsoever to do with it and its hilarious that you are so eager to attack that you haven't thought it through at all.

Even if Sony start paying for exclusivity again (which there is no evidence they are) I will continue to keep that quote because I agree with Ray Maguires opinion that its wrong to do that.
*pssstttt*

This is not the Smackdown forums!




On Topic: This game looks great. I'm hoping to pick up this and Prototype and do a head to head comparison.
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Old 04-17-2009, 12:22 PM
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Originally Posted by rm082e View Post
*pssstttt*

This is not the Smackdown forums!




On Topic: This game looks great. I'm hoping to pick up this and Prototype and do a head to head comparison.
If Master X can do it, viewsonic can do it too.
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Old 04-17-2009, 12:24 PM
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Originally Posted by rm082e View Post
On Topic: This game looks great. I'm hoping to pick up this and Prototype and do a head to head comparison.
I'd be interested in hearing more about this comparison if you go ahead and do it. I doubt I'll be getting both.
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