UFC Undisputed 2009 - High-Def Digest Forums
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Old 04-09-2009, 10:51 AM
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Default UFC Undisputed 2009

I know we have a few mma fans in here, just curious to see if anyone is going to pick this up.

If enough of us get it we could set up a league or something.

Preview from CBS

http://www.cbssports.com/mma/story/11557456


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Old 04-09-2009, 10:53 AM
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Ign hands on, there are also tutorial videos up on how the grappling/ground game will work, looks like a pretty deep fighting sim.


Quote:
UFC 2009 Undisputed Hands-on
Like a superman punch to the face!
by Avi Burk

December 19, 2008 - Last night we got our hands on UFC 2009 Undisputed for the first time, and, while the game's still far from complete and its control scheme has yet to be finalized, we can safely say that this game has all the makings of a future champ.

Everything we'd seen of UFC 2009 Undisputed heading into our hands-on session had been impressive superb fighter renderings, fluid animations and an extremely authentic, true-to-the-broadcast presentation but, all that would be for naught if the game didn't handle well. So, heading into our first hands-on session with the work-in-progress, our attention was focused purposefully on the title's gameplay.

UFC 2009 Undisputed lets you get out of the gates in a hurry.

Still, the first thing that caught our eye was just how incredibly true-to-life the fighters looked and how authentic the game's presentation felt. We played the three biggest fights on the UFC 92: The Ultimate 2008 card, beginning with the main event, Light Heavyweight Champion Forrest Griffin versus Sugar Rashad Evans. It was impossible to ignore that Griffin's character looked and moved just like the real-life champ, right down to the combed-down bangs and tufts of chest hair, and that Evans looked legit, stenciled beard and all.

We also couldn't help but notice the level of detail THQ poured into the Octagon and its surrounding areas. Every element was a nearly perfect match to a live UFC event, including advertisements for the company's real-life business partners, cameramen stationed exactly where they would be during a live event meticulously following the action as the fighters move around the Octagon, as well as commentators Joe Rogan and Mike Goldberg seated at their Octagon-side broadcast location.

However, it wasn't until the opening bell sounded and Griffin and Evans charged out of the gates that our biggest questions began to be addressed.

Score a flash knockout with one well placed kick to the head.

The game's controls are still a work in progress, but the control scheme we played with was fairly intuitive and easy to use. The controller's main face buttons controlled right and left punches and right and left kicks, while the right shoulder buttons controlled blocking and the left shoulder buttons controlled attack elevation (L1 for high and special attacks, L2 for low strikes and takedowns). Grappling was handled entirely by using the right stick, and the grappling system itself was both complex enough to add an exciting strategy element to the game and simple enough that you won't feel overwhelmed or frustrated.

Each fighter is assigned a striking style and a grappling style that dictates his moves in the Octagon, and each style is packed with a very nice amount of variety. However, gamers won't have to worry much about which type of punch or kick to throw at which range, as the game's AI automatically gauges the situation and triggers the appropriate strike animation. So, a simple left punch from the outside will automatically produce a jab, while the same punch button, pressed while in close proximity to your opponent, will produce a hook. Similarly, a punching special attack from farther away would trigger a spinning back fist, while the same command will trigger a spinning back elbow at close range.

Each of Rampage Jackson's big punches has the potential to end a fight.

The power behind each strike is also handled "under the hood", as the game's physics engine calculates a wide range of factors in determining the effects of each strike. So, there's no need for gamers to worry about throwing power punches versus jabs and the like the game will automatically throw the appropriate punch based on your fighter's current stamina, his range to his opponent, and that opponent's stamina and movement, and the results will vary accordingly. Land a kick flush to the chin of an onrushing opponent and he'll likely be left flat on his back counting the lights.

We were also extremely impressed by the pace of the action. UFC 2009 Undisputed doesn't play like most other fighting games where one player is on the offensive at a time and each successful strike prompts a pause that allows the attacker to follow up with another crushing blow. Just like in a real UFC fight, fighters in the videogame continue to throw punches and kicks even as their opponent connects with strikes of his own, and continue to work from their guard while their opponent rains hammer fists down on him.

"We're really big on creating a really dynamic look and feel where guys are blocking, punching, kicking and grappling all at the same time," explained Nevin Dravinski, the game's product manager.

Ground and pound...

The game's grappling system was a main emphasis of our first fight, as Griffin ended the fight with a beautifully executed kimura arm lock. Once a fighter has initiated a takedown (using the L2 button and pressing the right stick towards his opponent) he's got a wide variety of maneuvers at his disposal. Not only can he initiate a submission hold (performed by clicking on the right stick) and pound on his opponent with punches (and knees if he's in an appropriate position), he can also work to transition to a more advantageous grappling position, just like your favorite UFC fighters do live.

Two different transition types are available once you've gone to the ground, minor transitions, which take your fighter to the next most advantageous position from where he's currently situated (like passing from half guard into side control), and major transitions, which basically skip one step and transition your fighter to an even more advantageous position (like moving from side control to a full mount). Of course, just like in a real UFC contest, just because a fighter's on his back doesn't mean he's helpless. Fighters who find themselves on their back also have the ability to throw punches and work for transitions and submissions of their own, allowing gamers to pull rubber guard on their opponent or time their opponent's punches, click in the right stick and initiate an armbar while under attack.

... Or tactically work your way out of the clinch.

Our second fight, Wanderlei Silva versus Rampage Jackson, showed us another very cool aspect of the game. Just like a real UFC fight, if your fighter isn't working to defend himself from strikes the referee will jump in and stop the fight. So, when Silva rocked Jackson with a stiff kick to the skull, putting him on the mat reeling, and Jackson didn't quickly respond by blocking or scrambling to his feet as Silva stalked him and launched into another attack, referee Mario Yamasaki quickly jumped between the two fighters and called an end to the action.

In our final fight of the day, we played out the Frank Mir-Antonio Nogueira heavyweight fight and let the two big boys beat on each other for a while to get a feel for the way the game handled the damage competitors sustain during a typical UFC bout, and the results were impressive.

As the fight wore on you could see, and almost tangibly feel, each fighter's increasing fatigue. They began sweating more profusely, their movements became labored, and welts, bruises and cuts began to show up as a result of the punches and kicks that they'd absorbed over the rounds. One really cool touch that's been included in this game is that the gore is authentic to a real UFC experience, so when one fighter opens up a cut on another, he'll end up with his opponent's blood on his body. And, while each corner's cut man is able to do some significant work between rounds, you'll definitely see the cumulative effects of the beatings each fighter takes over the course of the fight, even during the announcement of the official decision.

Time an incoming punch properly and initiate a fight-ending armbar.

Another thing that really stood out during our hands-on session was the fantastic commentary provided by Joe Rogan and Mike Goldberg. Although the commentary has yet to be finalized, what we heard in this version of the game was absolutely outstanding. It sounded exactly like a live UFC broadcast, and with good reason. The game's production team not only had the pair in studio to record more than 30 hours of voice overs, they also took audio directly from live UFC broadcasts and inserted it into the game, melding the two seamlessly to create a wholly authentic feel.

So far, THQ and the UFC have only confirmed a small portion of the game's roster. Those that have already been confirmed are: Forrest Griffin, Rampage Jackson, Chuck Liddell, Anderson Silva, Brock Lesnar, B.J. Penn, Wanderlei Silva, Rashad Evans, Kenny Florian, Roger Huerta, Michael Bisping, Matt Hughes and Joe Stevenson.

The completed game, which is scheduled to be released in spring of 2009, will feature a roster of 80 fighters, with each of the UFC's five weight classes containing 16 fighters. Make sure to check back in to IGN regularly for all the latest roster announcements, screen shots and videos from the upcoming game, as well as UFC fight coverage.
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Old 04-09-2009, 10:59 AM
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A must buy for me.

Lokks fantastic and have only heard good things about the controls and fighting system.

Would like to get more info on multiplayer but so far sounds and looks fantastic and i can't wait to get my hands on a demo which a few sites have said will be next week.

I surely hope so.
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Old 04-09-2009, 02:26 PM
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I'm getting this game for sure!
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Old 05-15-2009, 04:31 PM
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Review is up on Gamepro.com 5 out of 5
Quote:
THE VERDICT by Tae K. Kim
I'm not a big UFC fan like Caleb is but I have watched a few matches and all I could say was "Holy crap, that looks brutal." And after playing a little bit of Undisputed, I have to say that the game does a great job of capturing that brutality. But what the game does so well is it also captures the strategic element of the sport. It isn't just about two dudes trying to beat the crap out of each other-it's about two dudes trying strategically to beat the hell out of each other. But what do I know? I'm a total MMA noob, so stop listening to me and read the rest of Caleb's review. A bona-fide MMA nut, he has the knowledge to know if a UFC game is good or not and let's just say that Undisputed passes the test with flying colors.

Fortunately, THQ and Yuke's, known for their skillful handling of the WWE franchise, has delivered a title that perfectly captures the spirit and vibe of the brutal yet compelling sport-UFC 2009 Undisputed is a title that both hardcore fans and novices alike can embrace and has the potential to make UFC a household name among gamers.
In this corner...

The most immediately noticeable thing in Undisputed is the absolutely gorgeous character models of the UFC's stars. It's no exaggeration to say that the game achieves a level of character detail that no other MMA game has. Fighters are a spitting image of their real life counterparts with few expections-the main quibble I had was that Mirko Cro Cop's torso was too chiseled to be true to life. But for the most part, the developers perfectly modeled the fighters down to the smallest detail. The virtual version of legendary heavyweight Antonio Rodrigo Nogueira, for example, has an exact replica of the large indentation that the real Nogueira sports on his back (it was the result of a childhood accident).
UFC 2009 Undisputed

The game's presentation is also spot on: prefight festivities are identical to an actual UFC broadcast; the only thing missing are the fighters' entrances, as the combatants automatically start off inside the Octagon. Bruce Buffer bellows out his trademark introductions while well known referees oversee the action. In a welcome move, there is no HUD interface displayed during the fights. It's fun to look at each fighter for clues to their overall health (cuts, bruises, deep breathing, holding their hands low) instead of merely watching a status bar tick down.

The in game commentary is just as impressive. Play-by-play man Mike Goldberg and color commentator Joe Rogan contribute a staggering 36 hours of audio and feed off each other for a very strong interlaced dynamic. Rogan in particular has many interesting stories on the fighters and their backgrounds. It's entertaining to just listen to what he knows about some of the lesser known guys that don't typically grab the headlines.

Undisputed also sports a deep set of modes to keep even the most ardent UFC fan occupied for a long time. Career mode consists of creating your own fighter and bringing him up from the depths of the UFC talent pool to the championship over a seven year career. The create-a-fighter options are generally as deep as you've come to expect, with discrete fight styles dictating the nature of your offensive and defensive capabilities. A Muay-Thai fighter, for instance, will rely on strong strikes to wear down an opponent while a Brazilian Jiu-Jitsu fighter will rely more on takedowns and submission holds. Undisputed does a great job recreating each fighting style, which really opens up a ton of in-fight options. It would have been nice to have more options in terms of cultivating an individual fighter's personality, however; being able to choose prefight staredown poses and post fight celebrations would have been a nice little cherry on top.

Guest trainers and fighters can be brought in to your camp to teach your budding star new techniques. After a few successful sessions, more advanced attacks and transitions are unlocked within your fighting discipline. This is an excellent way of learning all of the options at your disposal-it acts as a cleverly disguised tutorial that's built into the game itself. Like the create-a-fighter options, the career mode is straightforward and fun, though it doesn't have a lot in the way of extra fluff. Some players may prefer the "no frills, all business" approach but others may wish for a more engaging and novelty filled experience outside the Octagon.

Classic Fights mode challenges you to recreate similar endings to significant fights from UFC history. Rachelle Leah introduces the classic fight along with the original prefight hype video; the mode does a good job reminding us why these fights are such important parts of UFC's short history. The reward for completing each challenge is a highlight package of the actual fight but I sort of wish they had included footage of the entire fight instead.

UFC 2009 Undisputed does have a couple of issues that keep it from being a MMA-fan's dream come true but it is still a tremendous title that will make any fan of the sport proud. While it comes up a little short in terms of extra bells and whistles, the developers spent a lot of time refining the gameplay and control scheme, which is what matters most in the end. Instead of a watered-down product that tried too hard to appeal to a mass market audience, Undisputed manages to remain 100% faithful to the product and look spectacular while doing so. It not only manages to deliver the game the UFC faithful have been longing for but adds an entirely unique and excellent experience to the broader fighting game genre, which is why it's also a title that non-MMA fans should look into. Who knows, you might just find yourself becoming a dedicated supporter of this fantastic sport.
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Old 05-15-2009, 04:32 PM
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I have my eye on this.
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Old 05-15-2009, 04:36 PM
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i'll have it on tuesday so i can give my take on the full game
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Old 05-15-2009, 04:43 PM
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I more interested in Fight Night Round 4 though. That game is day 1 for sure.
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Old 05-15-2009, 04:49 PM
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i'm more of an mma fan so i've been super psyched for this, i've always liked the fight night games though
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Old 05-15-2009, 04:51 PM
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Quote:
Originally Posted by Snadinator View Post
I have my eye on this.
Good..Get it...you will be the biggest dude I've had to beat down yet.

The demo looked pretty good. I didn't play it, I was busy and didn't have much time to game, and ended up deleting it because I knew I'd get it eventually anyways...My girlfriend had a blast playing it, and loved the ground and pound when you knocked someone out. I've been into MMA for a long, long time - so she knows who all these guys are from me torturing her with the ppv's and vids.

Did anyone try any of the actual grappling? I was wondering how complicated that may come off. The few times I popped my head into the room to check it out while she was playing, she was just kicking the shit out of the opponent with strikes and kicks, they'd go down, then a few strikes on the ground would end it..never did see how the grappling aspect worked out.

And yes, I'm looking forward to Fight Night a little more, too..I've always loved boxing games..Round 3 was one of the first games I bought and I'm looking forward to the next one for sure.
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