Transformers: Devastation - Platinum Games - High-Def Digest Forums
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Old 06-15-2015, 04:30 PM
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Default Transformers: Devastation - Platinum Games

The director of Rising is working on this. It's a little hard for me to get super excited right now, I hope Activision gives this good support.
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Old 06-15-2015, 05:01 PM
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I would have waited an eternity for this...
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Any game that features paid loot boxes should be rated AO.
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Old 06-15-2015, 06:09 PM
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Hand-on preview from Game Informer:

My hands-on time with Transformers: Devastation confirmed what the non-playable demo hinted. Anyone who has played a Platinum game will recognize the feel of the action, which flips between low-key periods of running and uncovering secrets in a series of corridor-like environments, and then opening up into large arena spaces where fights unfold. Playing as Optimus Prime, I quickly got a feel for the fighting. Combos are easy to complete, and after a few fights I got a handle on the timing needed to dodge and parry attacks.

Weapons are mapped to the d-pad, and you can have any four items equipped at one time, as long as at least one of them is melee and one is ranged. Primeís ion blaster made short work of Decepticon jet seekers as they flew by overhead, while ground-based soldiers are easy targets for my energy axe. Platinum plans to include around 150 distinct weapons in the game, including everything from Wheeljackís wrenches to sniper rifles, homing missiles, and weapons that fire slowing gel.

As I explored the Earth-based city, I occasionally found hidden item caches with randomized loot. Rewards are sometimes one-time consumables, which can apply effects like increased item-find rate, or a higher health total. Other drops are new weapons, all of which carry a quality rating between 1 and 99. Play on a higher difficulty setting, and the quality of the loot increases, offering a suitable reward for tackling the bigger challenge.

After defeating several smaller minion fights, I emerged into an open city square just in time to see the hulking mass of Devastator crawl over the opposite building and drop down in front of me. Fans will recall that Devastator is the combined form of the six Constructicons, and Platinum has gone out of its way to make the combiner robot look gigantic. His ground-smashing attacks wreck my health, but careful dodging allows me to get behind and slash his legs. From time to time, his attacks uproot large patches of earth, which act as a perfect ramp for Optimus Prime to transform and zoom up, before he transforms back into robot form to slash at the Decepticonís huge head.

The battle against Devastator helped showcase the gameís leveling system, which harkens back to the original eight stats that once appeared on all the original Transformers toys: strength, intelligence, speed, endurance, rank, courage, firepower, and skill. By defeating enemies, each of the gameís five playable characters levels up in a pre-ordained upgrade path, slowly working them up toward a max 99 skill in each category, which in turn allows for easier tackling of the highest difficulties. Whichever character youíre playing gets the bulk of the experience and skill upgrades, but in order to keep everyone roughly at pace, your inactive characters also level at a slower pace as well.

In a later fight against Megatron, I switched characters and took on the role of spunky Bumblebee, who lacks Primeís strength, but makes it up for it in agility and speed. His special attack allowed me to slip underneath Megatronís legs and attack from behind, even as an NPC version of Prime attacked from the front. This fight also gave me the opportunity to try out the rush attack. Chiefly used to bring down an enemyís energy shields, I transformed into Bumblebeeís VW bug form and sped around for a couple of seconds to build up speed before slamming into Megatron to unleash a combo attack.

Sideswipe offers a similarly fast play style, but with the distinct feel of a martial artist or ninja thrown into the mix. Sideswipe defaults to wielding dual swords against his enemies, and his special move allows for a near-instantaneous leap forward to crash into enemies. I also tried out his ultimate move (a slower charging attack distinct from each characterís special), which unleashed a bevy of shoulder-mounted missiles against nearby targets.

Through it all, the music is roaring Ď80s-style rock Ė a perfect accompaniment to the action.

After racing through the city streets in Sideswipeís sweet sports-car mode, I came across a Teletraan Uplink station, linking me up to the Autobotís home base and computer. By entering the point, Iím teleported back to headquarters. Here, Iím able to change characters as well as engage in Devastationís crafting system. Two different weapons can be synthesized together to create a better version that shares the best traits of the parent weapons. In addition, the Teletraan computer also allows me to craft new T.E.C.H. items. I pay money (acquired as loot during missions) to get a chance at a timing-based crafting mini-game, which determines the final quality of the T.E.C.H. item I receive. These items can provide a boost to an existing stat, and must be equipped onto individual Autobots into one of several T.E.C.H. slots.

Teleporting back into the city, Iím treated to one last action sequence to play, in which Megatron is fleeing while crouched in the back of the Constructicon Long Haulís dump-truck bed. The running chase scene has me dodging blasts from Megatronís fusion cannon as I race to catch up to him. After knocking out Long Haul, I continue to pursue Megatron after he has transformed into a massive silver tank with its turret pointed back at me. The fight ends as I finally catch up and tackle the Decepticon leader.

While I got a good feel for Optimus Prime, Sideswipe, and Bumblebee, the demo I played didnít give me a chance to see Devastationís other playable heroes: Grimlock and Wheeljack. Both unlock a little further into the campaign. Grimlock is described as a bruiser of a character in both robot and dinosaur form. Heís slow but extremely powerful, with special moves that let him grapple and throw enemies, as well as breathe fire. Meanwhile, Wheeljack is described as the ranged-focused character, with the broadest array of allowable weapons to try out, and an energy shield special that blocks all incoming attacks in a particular direction.

Transformers: Devastation is awash in nostalgia, and it shouldnít have any trouble catching the eye of older fans. At the same time, the stylish, fast-paced combat has the potential to draw in younger Transformers fans who may have been raised on the live-action movies or one of the several recent cartoon series, like Transformers: Prime. Whatever your entry point, itís clear that Platinum is putting a lot of heart into nailing the Transformers aesthetic, and adding in a lot of bonus features to keep fans happy. I saw a turret sequence in which Optimus Prime took down gathering waves of Insecticons, much like certain old-school arcade games. I also found a hidden collectible in the world that was a bouncing, hard-to-catch creature that turned out to be Kremzeek, a relatively obscure reference from the Ď80s cartoon. And to show off that the game is more than just a story mode, Activision revealed that Platinum is also implementing a challenge-game mode that includes 50 escalating objective-based combat missions, which are said to be wildly difficult.

Until Iíve had more time with the combat system, itís hard to say with certainty how well the combo-based action will hold up over a full game. However, my early play test left a strong impression, both that Platinum has brought their A-game to this property, and that the developer understands the fun and overblown nature of the Transformers property. Iím eager to get the full dose of Ď80s nostalgia when Transformers: Devastation releases late this year.
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Old 06-17-2015, 03:38 AM
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IGN's gameplay walkthrough: A lot of the action seems great but the aerial car transformations are dumb as fuck.
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