Steam VR begins shipping to devs.... - High-Def Digest Forums
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Old 06-06-2015, 01:42 PM
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Default Steam VR begins shipping to devs....

http://www.pcgamer.com/valve-begins-...amvr-dev-kits/

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Valve began shipping SteamVR Developer Edition kits to developers this week, according to a post from Valve’s Chet Faliszek in the SteamVR community forums.
“This first wave includes a wide range of developers from major movie studios, triple A developers, to small indie teams working on their first title,” the post says. “We will continue to ship to additional developers through the spring and summer.”
The SteamVR Developer Edition includes the Vive headset, 2 Lighthouse base stations, a pair of wireless SteamVR controllers, and cables and instructions to go along with the hardware.
Want to see what all that stuff looks like? You’re in luck! Developer Cloudhead Games put up an unboxing video to show off their new dev kit. As you can tell from a comparison to earlier photos, the headset looks a bit different from its prototype form shown at GDC.

https://www.youtube.com/watch?t=72&v=piu7b6eEGSU
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Old 06-12-2015, 07:56 PM
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Rumor is Alien: Isolation is going to be a Vive launch title.
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Old 06-12-2015, 08:42 PM
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It's interesting to see the market already getting splintered. I wonder how they enforce a game only for one headset.
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Old 06-12-2015, 08:49 PM
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Alien: Isolation was already working on Oculus DK1 last year (and both DK2 and Morpheus later on) so I expect any "VR support" in Isolation will come to all platforms.
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Old 06-12-2015, 08:50 PM
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Originally Posted by Bane View Post
It's interesting to see the market already getting splintered. I wonder how they enforce a game only for one headset.
I don't think it is. It's just that Vive is launching before Oculus. So, it's a matter of just being available at launch.

Half Life 2 has already been updated with VR support.

Valve I think is using the OpenVR platform. Something that people are hoping Oculus supports. Which, with it's masters; Samsung, Facebook, and MS - it's looking less likely that will be the case. Not that Oculus won't run that, it's just not probably going to have it's own software on that platform. Oculus will probably be the closed platform. At least, that's what it looks like right now.
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Old 06-12-2015, 09:16 PM
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Good luck, lack of standardization and vendor lock in is going to be problematic
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Old 06-12-2015, 09:52 PM
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Originally Posted by Indy_aka_Rex View Post
Alien: Isolation was already working on Oculus DK1 last year (and both DK2 and Morpheus later on) so I expect any "VR support" in Isolation will come to all platforms.
Doesn't mean its not a Vive launch title.
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Old 06-12-2015, 10:17 PM
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Quote:
Originally Posted by Favelle View Post
Doesn't mean its not a Vive launch title.
Does it though?

Does it?
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Old 06-12-2015, 10:27 PM
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Originally Posted by michealo View Post
Good luck, lack of standardization and vendor lock in is going to be problematic
For the foreseeable future, I agree. It's going to be ugly for the first couple of years. Especially, on the Oculus end. Exclusives have already been announced for that platform.

http://www.youtube.com/watch?v=hR4rhbf8350 During VRs infancy, I don't see it being too much of an issue. It's an expensive format right now and the big battle isn't each other, but public perception.

It seems Vive is going to be the place where "Enthusiast" will be playing, while Oculus is going for the same crowd that Sony is; the Facebookers and Minecrafters. This is solidified by getting MS support, and launching with a standard controller. Granted, this concept will be lost due to the requirements of Oculus, but VR isn't a short game. It's going to be a long one while people figure it out and hardware catches up.

The problem is Sony is going to create this product that skews low end, and is going to make it "gimmicky" by nature. Limited tech demos and terrible resolutions are going to make people talk about it as though it's only capable of delivering short term/locked experiences. As awesome as Valkyrie is, it's a locked down experience. This is going to be common place on the PS4 due to the processing power required of VR. These consoles just aren't powerful enough. They are a generation behind the current curve, and that is only going to get worse over time. However, I strongly feel Sony knows this and is going to use these locked off experiences to gauge interest, and pave the way for PS5. Which, if Sony is going to do it right, then it needs to have dual GPUs to drive each eye.

To avoid motion sickness and headaches, the framerate needs to be at 90fps or higher. Not too mention, the console also needs to be able to process headtracking. This just doesn't bode well for the types of content that will be available.

Basically, I don't see a game like Alien: Isolation being playable on Morpheus. Not without serious, serious compromises.
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Old 06-12-2015, 11:21 PM
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http://www.youtube.com/watch?v=leg2gS6ShZw
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