The making of the biggest Skyrim mod ever - High-Def Digest Forums
Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 03-31-2015, 02:34 PM
Favelle's Avatar
Senior Member
Thread Starter
 
Join Date: Nov 2007
Posts: 18,154
Default The making of the biggest Skyrim mod ever

http://www.pcgamer.com/the-making-of...d-ever/#page-1


Quote:
“With Enderal we started planning before 2011, before the [Skyrim] creation kit was released,” explains Johannes Scheer, another of SureAI’s leads, and one of its founding fathers. “After Skyrim we did some pre-production, where we set the scope of the project, first drafts of the story, and features we wanted to change. We do change a lot of the gameplay, as a matter of fact, and then we just work to a rough production plan.”
Features are realised one by one, to see if they’re still fun to play once implemented. “If they aren’t, we discuss and see what we can do to make it more fun. As opposed to a normal game production, we already have assets to start building levels right away, so we can start all the departments at once. We start building the world, the quest designers start working away, and once the quest script is written they start implementing it. That goes on for a long time and we try to play it as much as we can along the way.”


Quote:
What makes Enderal different from Skyrim besides this surrogate storyline? Perhaps the most obvious transformation is the mod’s overhauled class system, which itself adopts a modified version of SkyUI, the community-made improvement of Bethesda’s user interface. “Basically the intention was to make a class system which is more traditional, but still has all the advantages of a sandbox skill system,” says Lietzau. “While in Skyrim you could basically skill every perk that was there, in Enderal you have nine classes and every class improves two skills. You can specialise in two, perhaps two and a half classes. That means you kind of have to commit yourself to a path, and we did this to create a sense of identity for the player.”
Another significant change is the omission of Skyrim’s signature Dragonshouts. Given that Enderal’s protagonist is not the Dragonborn, this change is hardly surprising, but it will change the feel of the game. Special skills known as ‘Talents’ stand in the place of shouts. Every class has two Talents that can be unlocked via the assigned perk tree, which allow the player greater variety in combat. In developing these, the player’s combat style will ultimately reflect their class.


Reply With Quote
  #2  
Old 03-31-2015, 03:52 PM
michealo's Avatar
Watcher of stances
 
Join Date: Jun 2007
Posts: 27,497
Default

I've been looking for a reason to play skyrim again...but i'll just end up tinkering with mods instead of doing anything
__________________
why hate? participate!
Elitist Indifference FTW
xbox live = Wrangl3r / PSN = thummper / wiiU = mm / steam = michealo
Reply With Quote
  #3  
Old 03-31-2015, 05:38 PM
Favelle's Avatar
Senior Member
Thread Starter
 
Join Date: Nov 2007
Posts: 18,154
Default

Weather is too nice for Skyrim....I'll re-visit after Witcher 3...likely in the fall.
Reply With Quote
  #4  
Old 03-31-2015, 05:56 PM
Shadow of Death's Avatar
Senior Member
 
Join Date: Jun 2011
Posts: 1,574
Default

Yeah, I read this earlier today. I'm definitely interested in it.

Never did get around to Nehrim because I kept forgetting. I've got it DLed I think, but not installed. I MIGHT get around to it before I try this one, since it is a sequel of sorts.
Reply With Quote
  #5  
Old 03-31-2015, 09:36 PM
weasl's Avatar
Senior Member
 
Join Date: Oct 2007
Posts: 10,800
Default

*puts on old cat hat* Remember the days when releasing a massive MOD just meant tossing it up cdrom.com and praying?
Reply With Quote
Reply

Related Topics
Thread Thread Starter Forum Replies Last Post
Skyrim mod "Enderal" might actually get released! Favelle Game Room 7 12-25-2014 05:13 PM
Arrows in Both Knees: 'The Elder Scrolls: Skyrim' Thread to Mend All 'Skyrim' Topics Brian Hoss Game Room 9 12-09-2012 01:40 PM
Valve launches Steam Collections: hand-picked mod packs for Skyrim and Team Fortress. Favelle Game Room 0 03-17-2012 03:08 AM
'Skyrim' Creation Kit and High Resolution Texture Pack Available - 'Skyrim' 33% Off t TheDickWard Game Room 0 02-08-2012 09:21 AM
Elder Scrolls V: Skyrim...PC edition getting MOD TOOLS!!! Favelle Game Room 2 01-20-2011 09:32 PM


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off