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#1
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I understand they are scans hence the low res & grain;
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"I would much rather that we were investing money into making sure that we've got great R&D and we start producing games like LittleBigPlanet, rather than paying other people a huge amount of money to stop people playing their product." Ray Maguire, Sony UK Co-Chairman of the Goscinny/Uderzo fan club |
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#2
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If those are in-game renderings and not pre-renders, those are fantastic... Utterly fantastic...
Oh man, I'm chomping at the bit for this game...
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32in Sanyo Vizon : 2 (Now playing: Infinite Undiscovery)PSN/XBL: Radant128 (When you add me, lemme know you're from HDD) Next games: (360)Gears of War 2 DC fanboy! |
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#3
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This is just me being a cranky old gamer but...
Am I the only one that wishes Squenix would go back to character designs that were more reminiscent of Yoshitako Amano? I still remember their attempts at trying to replicate his wispy character designs in the earlier FFVI remakes and such on the PS1 and I've always been a sucker for his work. Nomura is just getting a little too overexposed for my taste these days. |
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#4
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I rather they go back to their Steampunk style. That too me still isn't overused yet.
It get rather boring seeing the series get more and more realistic looking. Really, it's boring to see the majority of games go that way. Yes, I would love to see Amano's work again. I love Amano. However, they'd need to have a more "stylized" world in order to use him. I think the whole realistic/less fantastic look of the modern series doesn't lend itself well to Amano.
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: twoNUNpackMULEWii Friend Code: What's the point? LittleBigPlanet: Where creativity is rewarded with deletion. The official boycott start date: November 17th, 2008 This boycott was started out of respect for the artist. As we all know...Sony or MM don't have any. |
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#5
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Yeah, that's definitely the tricky part to bringing Amano's work into 3D. His style really maximizes the beauty of traditional techniques for that more wispy, ethereal, brush-work look that's an enormous pain in the ass to render with CG where everything has to be a 3D object. I don't know how they'd pull it off with the current state of 3D animation, but I'd love to see it. Maybe if they explore a bit more that canvas engine that SEGA is using in Valkyria Chronicles perhaps.
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#6
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Quote:
Here's hoping! Maybe MS will wise up and throw them money for a Mistwalker IP!
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Notorious Xbot General at Large. http://live.xbox.com/member/Phil%20Collins117 PSN ID: kickingtotalass www.kickingtotalass.com I survived Delusions of Grandeur '07 |
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