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  1. #61
    twonunpackmule's Avatar
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    I think so too. Max Payne is a PC game after all.
    Quote Originally Posted by Bane View Post
    I like how within 16 hours of owning a Wii U, you've had two comments deleted by Nintendo.
  2. #62
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    Quote Originally Posted by Onslaught X View Post
    I don't think the game is too difficult so much as the checkpoints can be really shitty from time to time. Bullet time is still useful I think, but shoot dodge isn't. Combining cover and bullet time makes you near invincible it seems. Shoot dodge is near completely worthless and is only a play that I would use to either get an angle on an enemy I can't really see or to get from one cover to the other.
    It's interesting you say that, because Remedy actually began the move to that with Max Payne 2. In Max Payne 1, shootdodge was king. Bullet time ate the meter too fast, while shootdodging was so effective you could actually dodge bullets in mid-air. And it was great, because it was such an innovative and intuitive control scheme; just right-click while moving in a given direction. It really made you feel like you were in the Matrix or Hardboiled or whatever.

    Then in Max Payne 2 shootdodging was still useful but WAY less useful and also WAY less useful than bullet time. When the screen was all yellow, bullet time turned you into The Flash, so you could run around like a madman while everyone was slow as molasses. In the meantime shootdodging was less effective, because enemies were able to correct their aim as you flew through the air, which meant much less bullet dodging.

    Personally I thought it was a pretty damn annoying change. It was still an excellent game, though, and made up for it with some great levels.

    So it's painful (insert pun here) to hear that they went even more in the "win mode button" direction instead of "fly through the air to win" direction. On the other hand cover seems like it would be really natural in a Max Payne game, assuming it's not indestructible, as turning this into Gears would be a big mistake.

    Controls-wise, I just can't bring myself to play this on a non-PC. Somewhere Favelle has a pleased expression, and I don't really have a rational explanation for it; playing with a controller hasn't bothered me about any game for the last five years, and this includes tons of shooters. I just don't care... the controller works great. But Max Payne is so much about the beauty of shooting, I just don't think a controller is good enough to really get everything out of it. It feels wrong after playing the first 2 on PC.
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  3. #63
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    Well, Max Payne 2 asked you to shoot dodge between obstacles. You could also dodge shots to a degree.
    Quote Originally Posted by Bane View Post
    I like how within 16 hours of owning a Wii U, you've had two comments deleted by Nintendo.
  4. #64
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    Quote Originally Posted by RedRedSuit View Post
    It's interesting you say that, because Remedy actually began the move to that with Max Payne 2. In Max Payne 1, shootdodge was king. Bullet time ate the meter too fast, while shootdodging was so effective you could actually dodge bullets in mid-air. And it was great, because it was such an innovative and intuitive control scheme; just right-click while moving in a given direction. It really made you feel like you were in the Matrix or Hardboiled or whatever.

    Then in Max Payne 2 shootdodging was still useful but WAY less useful and also WAY less useful than bullet time. When the screen was all yellow, bullet time turned you into The Flash, so you could run around like a madman while everyone was slow as molasses. In the meantime shootdodging was less effective, because enemies were able to correct their aim as you flew through the air, which meant much less bullet dodging.

    Personally I thought it was a pretty damn annoying change. It was still an excellent game, though, and made up for it with some great levels.

    So it's painful (insert pun here) to hear that they went even more in the "win mode button" direction instead of "fly through the air to win" direction. On the other hand cover seems like it would be really natural in a Max Payne game, assuming it's not indestructible, as turning this into Gears would be a big mistake.

    Controls-wise, I just can't bring myself to play this on a non-PC. Somewhere Favelle has a pleased expression, and I don't really have a rational explanation for it; playing with a controller hasn't bothered me about any game for the last five years, and this includes tons of shooters. I just don't care... the controller works great. But Max Payne is so much about the beauty of shooting, I just don't think a controller is good enough to really get everything out of it. It feels wrong after playing the first 2 on PC.
    You can get hit in cover, but for the most part, there is much destruction unless you're behind something really flimsy. However the enemies make an active effort to flank you it seems, so they will force your hand eventually.

    The kill cams when you kill the last enemy of the area is really nice....certainly adds to that Matrix feel. Shoot dodging and admiring the bullet trails is quite fun too.
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  5. #65
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    Quote Originally Posted by RedRedSuit View Post
    It's interesting you say that, because Remedy actually began the move to that with Max Payne 2. In Max Payne 1, shootdodge was king. Bullet time ate the meter too fast, while shootdodging was so effective you could actually dodge bullets in mid-air. And it was great, because it was such an innovative and intuitive control scheme; just right-click while moving in a given direction. It really made you feel like you were in the Matrix or Hardboiled or whatever.

    Then in Max Payne 2 shootdodging was still useful but WAY less useful and also WAY less useful than bullet time. When the screen was all yellow, bullet time turned you into The Flash, so you could run around like a madman while everyone was slow as molasses. In the meantime shootdodging was less effective, because enemies were able to correct their aim as you flew through the air, which meant much less bullet dodging.

    Personally I thought it was a pretty damn annoying change. It was still an excellent game, though, and made up for it with some great levels.

    So it's painful (insert pun here) to hear that they went even more in the "win mode button" direction instead of "fly through the air to win" direction. On the other hand cover seems like it would be really natural in a Max Payne game, assuming it's not indestructible, as turning this into Gears would be a big mistake.

    Controls-wise, I just can't bring myself to play this on a non-PC. Somewhere Favelle has a pleased expression, and I don't really have a rational explanation for it; playing with a controller hasn't bothered me about any game for the last five years, and this includes tons of shooters. I just don't care... the controller works great. But Max Payne is so much about the beauty of shooting, I just don't think a controller is good enough to really get everything out of it. It feels wrong after playing the first 2 on PC.
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  6. #66
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    Well, just rented and played some last night on 360 and... had fun. Agree about the edited cutscenes though a bit too much Tony Scott influenced. Loving the dialog though especially Max's narration and sarcasm in trademark full effect. I do miss the comic book style presentation.

    Visually, was pleasantly surprised. Looked very good on 360 I thought, it might just give those crazy recommended PC specs a run for its money... if ported over properly, hopefully--only reason I haven't preordered on pc yet--will wait to see if this breaks the crappy trend of bad Rock* PC ports dating back to Bully iirc.
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  7. #67
    Onslaught X's Avatar
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    Beat the game.

    I enjoyed it quite a bit, but it has a fair share of minor issues that take it down a notch, though the cutscene thing is not minor.
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  8. #68
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    Jesus butt fucking Christ! It got delayed until the 1st. It's like they are trying NOT to get me to play it. Sad thing is I prepurchased the stupid fucking thing on Steam.

    Seriously...God damn it!
    Quote Originally Posted by Bane View Post
    I like how within 16 hours of owning a Wii U, you've had two comments deleted by Nintendo.
  9. #69
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    So far, it's a better Die Hard 4 than Die Hard 4.

    Quote Originally Posted by Bane View Post
    I like how within 16 hours of owning a Wii U, you've had two comments deleted by Nintendo.
  10. #70
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    I do like the fact that Max now looks like James McCaffrey.
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  11. #71
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    That was done in Max Payne 2.
    Quote Originally Posted by Bane View Post
    I like how within 16 hours of owning a Wii U, you've had two comments deleted by Nintendo.
  12. #72
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    No. The likeness they used in Max Payne 2 was from a guy named Timothy Gibbs.

    Also, FFFFFFFFFFFF.... I rented this from Redbox and those assholes only put disc 1 up for rent... THE.FUCK.
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  13. #73
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    This game is way too hard at parts on Easy, especially with the bad checkpoints. But in my old age, I want Easy mode to be the "I have to really fucking suck to die" mode, and I can just dominate and get the story. And then I'll replay it if I like it at the higher difficulties to get a better feel.
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  14. #74
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    Quote Originally Posted by Almril View Post
    This game is way too hard at parts on Easy, especially with the bad checkpoints. But in my old age, I want Easy mode to be the "I have to really fucking suck to die" mode, and I can just dominate and get the story. And then I'll replay it if I like it at the higher difficulties to get a better feel.
    Yeah there's a handful of really shitty checkpoints, and what doesn't help is how unbelievably shitty the Last Man Standing feature can be because Max won't fall the right way or some object is blocking the way despite the fact the guy was able to shoot you

    The gameplay feels so good, despite the weightiness to it that MP1 and 2 didn't have. It's strangely addicting to me, considering the story and writing is a fair bit weaker than the previous games.
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  15. #75
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    Quote Originally Posted by Indy_aka_Rex View Post
    No. The likeness they used in Max Payne 2 was from a guy named Timothy Gibbs.

    Also, FFFFFFFFFFFF.... I rented this from Redbox and those assholes only put disc 1 up for rent... THE.FUCK.
    I thought that was for the comics. The character model looked like whatever his face.
    Quote Originally Posted by Bane View Post
    I like how within 16 hours of owning a Wii U, you've had two comments deleted by Nintendo.
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