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  1. #1
    maley is offline Member
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    Default Soon-to-be laid off EA Employee: Why Warhammer Failed (and why Old Republic will)


    http://ealouse.wordpress.com/2010/10/12/hello-world/

    Hi everyone,

    I would think myself to be part of some noble cause, like the original EA Spouse trying to save her husband from a hellish work environment at EA. That had a happy ending, however, with tons of publicity and a total change of overtime wages and salaries and how they are handled within the company. I do not expect a happy ending, so I’ll be personal and selfish, and this is just for me.

    So just call me EA Louse.

    I found out recently that I will be dismissed from Bioware Mythic during the next round of layoffs EA coming this November. I’m sick of seeing EA outsource their art and find every excuse to get rid of us and still not achieve anything. Mythic is dying, and its not us who killed him but we’re taking the fall.

    But if you want to know what really went down with Warhammer, I’ll tell you right now.

    First, the project leaders did not know what they were doing. Jeff Hickman was the saddest excuse for a producer I’ve seen. All he did was drink the Koolaid and suck up to the right people. He was the perfect yes-man, and this reached down to almost all managers.

    My boss who will not be named, again and again would tell us that Rob Denton, one of the original owners, said we should “do this” and “do that” and we would say “omg it makes NO sense, please explain A, B, and C to him. “And then he’d come back and tell us, after we thought he had gone to talk with him,” No, Rob wants in this way. Jeff agrees, this is what we’re going to do. Understood? ” They never actually talked back to Rob. We didn’t talk back to them.

    Rob said jump, our leaders said, “How high?! And on who?”

    So we shut up and did what we were told, by people too afraid to tackle real problems. It is a culture of fear, especially since Mark Jacobs was fired.

    Oh, he left voluntarily you say? No, he was fired, and everything placed on his shoulders by those closest to him so they could divide his salary and annual bonus. I bet Rob is enjoying that sweet new Maserati he bought after leaving the knife in his partner of 15 years.

    Want to know more? Keep reading. I can keep ranting.

    Rob was never there during the development of Warhammer. We always joked about when his next weekly holiday was coming. (Answer? Next week!) Mark was not available, was way too head down trying to design his own contributions or whatever. Rob always handled things. We were told NOT to speak with Mark in person, never, or else we would be explaining to Rob.

    The coup began long before Warhammer, and Jacobs did not even realize it.

    And yet, this is common gossip in the company, and nobody in this industry seems to get it. So get it! Rob was responsible for the entire project, then blamed Mark when things went wrong.

    Ah, but could not do it alone. No, he needed Jeff Hickman, promoted from customer service to produce the Warhammer project. Wait, let me let you have that sink in. The man running customer service, on the theory that the management of a large team of CSRs qualified him to run a game development project, was put in charge of a $50 million project with no previous experience.

    And he needed Eugene Evans, the man who brought you the almost non-existent marketing campaign behind Warhammer. We could not even believe how bad they fucked up the marketing campaign. There was almost none. We slaved for years, and this is how we were rewarded for it by Eugene and the people of EA? Being told that Warhammer was not “worth” a lot of money spent on it? LOL. Now he’s in charge of Bioware Mythic.

    Oh yeah, and he needed Paul Barnett. You know him as the crazy British dude that appears in random videos at EA to promote his latest bullshittery. We know him as the crazy British dude who we have no idea of how he still has a job. This man was supposed to be the savior of Warhammer’s vision and design. Now all he can do is promote his strange ideas about his little secret project web Ultima game that’s been almost universally criticized by all of us and focus groups. What’s that? You didn”t know Paul loves one of those old Ultima games sooooo much he’s making a literal copy of it for Facebook? Well, the cats outta the bag. Too bad it sucks ass.

    So what do they all have in common? All of them failed, badly, in Warhammer, and each of them is in a position of authority in the new company, while the rest of us are facing pink slips. How do they sleep at night? They spin aruond, blame everything on Mark, divide his old salary between them, and never speak about it again. Oh, and they fuck us little guys as well.

    Almost makes me congratulate them for having the balls, but after watching them work, it’s obvious they don’t have any. They’re cowards running scared trying to hide under the wing of Bioware, now that Rob has become a general manager of EA.

    And Bioware? Don’t make me laugh. They’ve spent more money making the Old Republic than James Cameron spent on Avatar. Shit you not. More than $ 300 million! Can you believe that?

    And you know what they’re most proud of? This is the kicker. They are most proud of the sound. No seriously. Something like a 20Gig installation, and most of it is voiceover work. That’s the best they have. The rest of the game is a joke. EA knows it and so does George Lucas,they’re panicking , and so most of Mythic has already been cannibalized to work in Austin on it because they can’t keep pushing back launch.

    Old Republic will be one of the greatest failures in the history of MMOs from EA. Probably at the level of the Sims Online. We all know it too ……

    Anyway, back to Warhammer. We shouldn’t have released when we did, everyone knows it. The game wasn’t done, but EA gave us a deadline and threatened the leaders of Mythic with pink slips. We slipped so many times, it had to go out.

    We sold more than a million boxes, and only had 300k subs a month later. Going down every since. It’s “stable” now, but guess what? Even Dark Age and Ultima have more subs than we have. How great is that? Games almost a decade make more money than our biggest project.

    So there it is. Rewarding the incompetent. Firing the competent.

    I say it anonymously so I can keep my next few paychecks coming.

    So I’m a louse. A big fat EA louse.

    Want some more questions answered? Ask away.
  2. #2
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    Im still getting Old Republic. Bioware has yet to disapoint me and a disgruntled employee won't change that.
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    I love the KOTOR series, but seriously hate MMOs.
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    Quote Originally Posted by Pyrochaos View Post
    I love the KOTOR series, but seriously hate MMOs.
    My sentiments exactly.
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    Wow, sounds like EA's Mythic/Bioware isn't a nice place to work. It's kind of funny because everything he said about Warhammer I can believe, from the non-existant marketing campaign, to EA abandoning it, to incompetent management, to their promoting a CSR manager.

    THE most laughable part is the one where they promote a CSR manager to run a programming project. Now let me tell you, a game program manager is nothing like a CSR manager. They might as well be from two different planets. Why ANYONE would put that person in a position to run a project like that without a CS degree and a background in life cycle development (something many CS programs have) is beyond me.

    This worries me though, since I love Bioware games, because if these incompetent buffoons somehow taint and destroy them, I'm going to be pissed. Their lot sounds all together sounds like a bunch of incompetent suck ass's trying to climb the corporate ladder while in the process of killing their own project.
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    That's too bad. Mythic was always a really fun place to work when I was there, before EA bought them. The pay sucked, but that's one of the trade offs of having a job that you enjoy, I suppose.
  7. #7
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    Quote Originally Posted by Godstar View Post
    Wow, sounds like EA's Mythic/Bioware isn't a nice place to work. It's kind of funny because everything he said about Warhammer I can believe, from the non-existant marketing campaign, to EA abandoning it, to incompetent management, to their promoting a CSR manager.

    THE most laughable part is the one where they promote a CSR manager to run a programming project. Now let me tell you, a game program manager is nothing like a CSR manager. They might as well be from two different planets. Why ANYONE would put that person in a position to run a project like that without a CS degree and a background in life cycle development (something many CS programs have) is beyond me.

    This worries me though, since I love Bioware games, because if these incompetent buffoons somehow taint and destroy them, I'm going to be pissed. Their lot sounds all together sounds like a bunch of incompetent suck ass's trying to climb the corporate ladder while in the process of killing their own project.
    Producers rarely have more then a passing knowledge of game development and having them be CS majors would be worthless considering they need to have design and art departments to manage. The issue is less the position of producer which is more of a person who helps insure that departments are running smoothly from a management perspective and meeting deadlines and more of an issue with what some producers do with the power that they gain. Some take their new found power and use it to "make the dream come true" and finally design video games.

    Almost all producers come from a type of CS department. All the people who can actually make games keep doing it.
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    Quote Originally Posted by weasl View Post
    Producers rarely have more then a passing knowledge of game development and having them be CS majors would be worthless considering they need to have design and art departments to manage. The issue is less the position of producer which is more of a person who helps insure that departments are running smoothly from a management perspective and meeting deadlines and more of an issue with what some producers do with the power that they gain. Some take their new found power and use it to "make the dream come true" and finally design video games.

    Almost all producers come from a type of CS department. All the people who can actually make games keep doing it.
    I think I misread the part where they said he's a "producer". I did see the part where they said he was 'managing a gaming development project' and thought he was overseeing developers/coders more than managing all aspects of a project. Either way though, the guy sounds like he was still inadequate for the position.

    Not sure you would want a customer service manager in that sort of position.
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  9. #9
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  10. #10
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    Quote Originally Posted by Godstar View Post
    I think I misread the part where they said he's a "producer". I did see the part where they said he was 'managing a gaming development project' and thought he was overseeing developers/coders more than managing all aspects of a project. Either way though, the guy sounds like he was still inadequate for the position.

    Not sure you would want a customer service manager in that sort of position.
    Game development is more then just programmers you know? Game Design, Animation, Character Art, World Art, and Programming are all pretty distinct and important outside of the code. Producers oversee all the departments at once, while the Leads of those departments (which are the people who are skilled in those disciplines) oversea the more technical aspects.

    Producers are essentially the "suits" Their job has nothing to do with the actual production of content, outside of random demands. Japan has some big name producers (like Kojima) but their role is different and is actual more akin to a game director which not all companies have.
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  11. #11
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    Quote Originally Posted by Snadinator View Post
    Im still getting Old Republic. Bioware has yet to disapoint me and a disgruntled employee won't change that.
    I wouldn't hold it against BioWare if this game flops. This isn't BioWare Edmonton, it's the studio in Austin. The core team of BioWare that makes the stuff I love isn't involved in this. It wouldn't surprise me if the game fails, as long as Dragon Age and Mass Effect don't.
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    Quote Originally Posted by Shoeless View Post
    I wouldn't hold it against BioWare if this game flops. This isn't BioWare Edmonton, it's the studio in Austin. The core team of BioWare that makes the stuff I love isn't involved in this. It wouldn't surprise me if the game fails, as long as Dragon Age and Mass Effect don't.
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  13. #13
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    To be fair, you got ALL of BioWare the day EA bought them.
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    Quote Originally Posted by Shoeless View Post
    I wouldn't hold it against BioWare if this game flops. This isn't BioWare Edmonton, it's the studio in Austin. The core team of BioWare that makes the stuff I love isn't involved in this. It wouldn't surprise me if the game fails, as long as Dragon Age and Mass Effect don't.
    To be even more fair it's not even really Bioware, it's Mythic.
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    Quote Originally Posted by Shoeless View Post
    I wouldn't hold it against BioWare if this game flops. This isn't BioWare Edmonton, it's the studio in Austin. The core team of BioWare that makes the stuff I love isn't involved in this. It wouldn't surprise me if the game fails, as long as Dragon Age and Mass Effect don't.
    I still think Bioware demand a certain level of perfection when it comes to their releases and it will shine on this project as well.
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