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03-10-2010 09:08 PM #1
Official: The 'Playstation Move' motion controller
Ok so the name isnt AS bad as 'Arc' imo. It even has a chuk. Yeah you guys might want to see this, check it out. Good pics and a short video of the new (slightly better looking imo) hardware.
http://www.engadget.com/2010/03/10/p...irst-hands-on/At last, we've felt Sony's long awaited motion controller, now at last officially known as "PlayStation Move," in our unworthy, sweaty hands. We have a bunch of videos on the way, but for now you can revel in our first close-ups of the controllers in the gallery below. Here are some of our initial thoughts:
The controllers are light. Much more akin to the DualShock3 than the Wiimote in heft, and we're guessing that's due to Sony's continued love of rechargeable battery.
The main controller does have some subtle vibration (not DualShock or Wiimote level, but present), but we're not sure yet about the subcontroller.
We hate to say this about "pre-alpha" software, but we're feeling lag. An on-rails shooter we tried out, dubbed The Shoot, was discernibly inferior to shooting experiences we've had on the Wii, both in precision and refresh rate of the aiming cursor.
The gladiator game is about as fun as it looks, we'll have video after the break momentarily. Unfortunately, while it's less of a defined experience than something like the sword game on Wii Sports Resort, you're still working through a library of sensed, pre-defined actions instead of a true 1:1 fighting game with simulated physics. Not that it isn't possible with PlayStation Move, just that it's not this.
The lightness of the controllers means we might be feeling less of that Wiimote fatigue, always a good thing! There's an aspect of the controller that feels a little cheap, but at the same time we wouldn't call it fragile.
As far as we can tell, the control scheme for Socom 4 is quite similar to dual-controller shooter setups on the Wii, with the camera moving based on your aiming cursor hitting the edge. It's hard to see this as the preferred hardcore setup, but we're told it's configurable, so we'll try and see what else is on offer.
The system seemed to have a bit of trouble understanding the configuration of our body in a swordfighting stance: even though we selected "left handed," it was putting our sword arm forward instead of our shield. Right-handers didn't seem to have similar problems, and we're sure this will be ironed out in time, but it certainly shows that the controllers aren't magical in their space-detection prowess.
As would be expected, you're supposed to stand relatively center on the TV, and at a certain optimal distance. The system is forgiving, but there's a sweet spot that users will undoubtedly have to learn.
*edit* I guess the "chuk" is dubbed a "sub-controller" and here is another hands on...http://www.pcworld.com/article/19124...ontroller.html
Im at work so I cant get all the top notch reviews yet but you guys know how to find it. GDC coverage will have it all.Last edited by HDDRuss; 03-10-2010 at 09:23 PM.
GAMES! -
03-10-2010 09:14 PM #2Fail.An on-rails shooter we tried out, dubbed The Shoot, was discernibly inferior to shooting experiences we've had on the Wii, both in precision and refresh rate of the aiming cursor.
kthxbiReceiver: Denon 3808CI / Remote: Logitech Harmony 1
Speakers: Monitor Audio RS6 front, RSLCR center, R90 back, Elemental Design sub
Consoles: Wii, GC+GBAP (digital), Xbox 360 S (250GB), PS3 (+320GB), GBA SP, PSP Slim
PC: Intel i5 3570k, nVidia GTX 670 4GB, 8GB DDR3 RAM, HDMI to receiver
Set top boxes: Apple TV 160GB, Dish ViP722 HD DVR
TV: Sony XBR2 46" 1080p LCD -
03-10-2010 09:19 PM #3
OMG this is sooooooooo awesome!!!!!!!!!!!
PSN/Steam/Live: nmcmahan52
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03-10-2010 09:21 PM #4
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03-10-2010 09:26 PM #5
Man, sixaxis controls are bad enough, but motion controlled shooters that are shittier than Wii shooters is terrible
PSN/Steam/Live: nmcmahan52
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03-10-2010 09:30 PM #6
Oh, I agree. I would never get this shit to play a shooter. Fuck that. I'll be the first to say that I would, however, get something like this for casual shit that me and the girl could play together. Thats pretty much where all this starts and stops.
The socom 4 hands-on apparently came off much, much better than that other shooter. Maybe it's because of the differences of developers or how they implemented it? Dunno, dont care. But drunken table tennis as an option on a friday night with the chick might not be to terribly bad. -
03-10-2010 09:33 PM #7
I'm sure I'll buy it, and natal too, I'm a sucker
PSN/Steam/Live: nmcmahan52
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03-10-2010 09:47 PM #8
I'll just quote what I said in another thread:
Nintendo called, they want their shit back. -
03-10-2010 09:52 PM #9
Well we finally got a Wii HD confirmation atleast. I will probably buy it though, mainly as a guilty pleasure.
Weaksauce1138
EvilSchenanigan -
03-10-2010 10:05 PM #10
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03-10-2010 10:13 PM #11
100 bucks wow.
Xbox Live : AXIOS x117x
Playing: Halo 4 -
03-10-2010 10:18 PM #12
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03-10-2010 10:48 PM #13
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03-11-2010 02:18 AM #14"Designing death and destruction for the masses since 1999."
- Gamer -
PS3 - 360 - Wii - PSP - DS - PC
Game Collection (Backloggery)
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03-11-2010 02:43 AM #15
too bad its all alpha stage.
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