Thread: Forza vs GT
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03-18-2012 08:24 PM #20551PSN : DaveS1138
The Definitive (tm) GT5 vs Forza 3 bet
Vanquished I retreat from the field.....the victory is miDnIghtEr's -
03-18-2012 09:14 PM #20552Currently Playing: Uncharted 3, Zelda: Skyward Sword
Back Burner: LBP2, LA Noire
Just finished: Anno 2070 (PC)
Home Theater: Panasonic PT-ae4000u, 110" Carada Brilliant White Screen, PS3
Gaming PC: I5 2500k, GTX 670, 8GB Gskill 1600 RAM, 64 GB Patriot SSD, Samsung BD Drive -
03-18-2012 09:32 PM #20553
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03-18-2012 10:22 PM #20554
Do you know what PROOF is? "Explaining" something is far from proof. You make claims, argue they're facts and rarely, if ever? Post evidence to your claim. Instead you try to "explain" them with biased arguments and then when that fact is brought up? You get pissy at people, name-call, dismiss them as "GT Fanboys".
Except you RARELY show proof. We went through this pages ago, 90% of your arguments are you making claims and remarks without evidence. Just like the framerate/performance debacle, just like the physics argument. The only times you ever post "proof" is to post incredibly unflattering pictures of GT5 cars, and Forza 4 shots taken at their best settings.I then go and show proof, and it's spun and deflected to something else.
You trying to pass off your opinion as fact is the very definition of ILLOGICAL, and considering how they're virtually all long-winded, they're hardly concise.You want to talk about concise and logical arguments, just look at all I've said all these years in this very thread, which as I pointed out gets spun and deflected to the Nth degree.
Much like how you assumed there's no floaty physics in Forza 4 despite not having experienced it yourself? Much like how you tried to argue that GT5 drops to 16fps despite not having experienced it yourself?I've heard excuses including laughable assumptions and BS things
So, when people assume your possible issues MIGHT be due to an improperly calibrated wheel it's BS; when you assume that there are no floaty physics in Forza 4 because of something you read on an internet forum, it's fact. Maybe we shouldn't uselike my wheel MIGHT have issues with a Logitech Gseries driver and how it communicates with it when I say how it feels more realistic, to justifying how low speed physics issue in GT5 isn't really an issue in the game, to god knows what else.
You're right, same ol' same ol', 'because Cuco-logic'.And in the end it's the same ol' same ol'... 'because Gran Turismo..'Great quotes on the internet:
I hear Galaxy is brilliant, and it probably is. Just can't picture myself sitting down and playing it. That would take time away from watching the Disney Channel and working on my coloring book.Ryan Payton (MGS4 Associate Producer) -
03-18-2012 10:53 PM #20555
Unfortunately Cuco's arguments can tend to lack a certain.......shall we say......consistency. Which I guess has a nice irony to it.
However, for the lastest talk on standards vs premium.
yes when I call him on it he will often reply that nobody has ever done it as much as PD.......I haven't debated that point since it would be next to impossible to quantify what games have carried over what content......it's also meaningless in a Forza vs GT debate since GT5 clearly does it more....
But he always goes back to his original point that no other game developer has ever done this......which is clearly false.PSN : DaveS1138
The Definitive (tm) GT5 vs Forza 3 bet
Vanquished I retreat from the field.....the victory is miDnIghtEr's -
03-18-2012 11:13 PM #20556
There was no "GT Academy team". There was a Signatech Nissan team that had one of the GT Academy winners as a driver (Jordan Tresson).
Apparently the accident was caused by them hitting a fresh oil spill and spinning out the car. It happened before Jordan's turn to drive so he never even made it into the car during the race.PSN : DaveS1138
The Definitive (tm) GT5 vs Forza 3 bet
Vanquished I retreat from the field.....the victory is miDnIghtEr's -
03-18-2012 11:26 PM #20557Currently Playing: Uncharted 3, Zelda: Skyward Sword
Back Burner: LBP2, LA Noire
Just finished: Anno 2070 (PC)
Home Theater: Panasonic PT-ae4000u, 110" Carada Brilliant White Screen, PS3
Gaming PC: I5 2500k, GTX 670, 8GB Gskill 1600 RAM, 64 GB Patriot SSD, Samsung BD Drive -
03-18-2012 11:55 PM #20558
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03-19-2012 01:34 AM #20559
You're an idiot!!! Those sections all had snow added to them, and they expect you to purchase and use snow tires on those segments. Completely moronic. Of course, it's not like it matters between the 2d sprite cars from the 80's and the unrealistic, no-torque physics.
Currently Playing: Uncharted 3, Zelda: Skyward Sword
Back Burner: LBP2, LA Noire
Just finished: Anno 2070 (PC)
Home Theater: Panasonic PT-ae4000u, 110" Carada Brilliant White Screen, PS3
Gaming PC: I5 2500k, GTX 670, 8GB Gskill 1600 RAM, 64 GB Patriot SSD, Samsung BD Drive -
03-19-2012 02:06 AM #20560
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Exageration? Over 80% of gt5 is recycled gt4. That is a fact, and if any other company recycled 80% of a game from a previous generation they would be laughed out of business.
Forza recycled 1 track and there isnt a detail difference anywhere near the difference thats noticed in gt5. The 2/12. mile difference that dave loves to point out, is something I did the leg work to prove. As for the bridge to nowhere, the only time you will ever see it is in photo mode. Thats really digging imo. But the bridge and track sucks anyways because of the extra length. -
03-19-2012 05:03 AM #20561
You people talk with percentages but you dont talk about what these percentages mean in absolute numbers.
If GT5 had 1/3 of the cars it has now and 80% of these cars were standard cars, yes that would have sucked big time.
The same would count for Forza4 if 80% of the current car number were lower detailed models. It is not the same if Forza4 had double the number of cars and 80% of that number was lower detailed models. In that case it wouldnt be much of a problem.
GT5 is very vast in content so I find it pointless to compare 80% of GT5's car selection vs a hypothetical 80% of Forza 4's current car selection. That percentage means different things for each game based on their current featured content
Also the 20% of GT5's (premium) cars in their highest LOD have as around as much detail as the 26 models in F4's Autovista.
The comparisons are not like for like. If you take the number of GT5's highest LOD premium models they are ten times more than the number of Forza4's highest LOD models which are viewed in Autovista. PD has done clearly unbelievably more work there. Also GT5's premiums are all modeled inside out while in F4 only the Autovista cars are fully modeled interiorly. If you compare premiums vs premiums Forza4's cars are more than GT5's premium car selection. GT5 has also missed premium models of some important cars such as the Bugatti Veyron which are there in F4! If you take GT5's whole car selection its got a much bigger selection and racing variety than Forza4, but Forza 4 has consistency with the featured content.
So which is better in that regard? NONE! It depends what YOU personally WANT (or what is your favorite platform as it seems in here)
The GT5 side uses absolute numbers when it matters for them and the Forza4 side uses percentages where it matters for them.
But you are both only PARTLY and subjectively right.Last edited by Ergo-Proxy; 03-19-2012 at 05:18 AM.
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03-19-2012 08:19 AM #20562
So why don't you laugh T10 out of business for carrying over 400+ of its car list from Forza 3, or that only 5 tracks in Forza 4 are new, and one of them comes from a game they didn't develop and that by 2011 was 6 years old? Why don't you laugh Turn 10 out of business for having more than 20-25% of its car list be duplicates, when you argue the same for GT5 despite the percentage of dupes in GT5 being only 4-7% greater?
Yes, yes it is. It's 2 miles longer and it's sloppy. Forza also didn't recycle 1 track, it recycled SEVERAL, only 5 tracks in Forza 4 are new. Out of its entire lineup, only 5 are new.Forza recycled 1 track and there isnt a detail difference anywhere near the difference thats noticed in gt5.
So, it's significantly longer, it's wider and it has poorly modeled features, but that doesn't matter because you can only tell when you're in photo mode. I love how bad looking shit in Forza 4 is dismissed with "You can't tell unless you put it in photo mode!" but bad looking shit in GT5? You'll notice that anywhere. Double standard? Yes.The 2/12. mile difference that dave loves to point out, is something I did the leg work to prove. As for the bridge to nowhere, the only time you will ever see it is in photo mode. Thats really digging imo. But the bridge and track sucks anyways because of the extra length.Great quotes on the internet:
I hear Galaxy is brilliant, and it probably is. Just can't picture myself sitting down and playing it. That would take time away from watching the Disney Channel and working on my coloring book.Ryan Payton (MGS4 Associate Producer) -
03-19-2012 08:40 AM #20563
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03-19-2012 08:55 AM #20564
Which isn't the point that was being debated.
Cuco claimed that no other developer has ever recycled assets from a previous generation. That is clearly false. If you want to shift the argument to what percentage of content is re-used from previous titles then as others have pointed out Forza 4 took 410 of it's 500 cars (82%) from Forza 3. Obviously there is less disparity in quality since they were taking assets from a 360 games whilst PD are taking assets from a PS2 game.......but then what is your criticism of re-using assets.....that they do it or that it produced cars that dont look quite as good as their premium counterparts? Does it really matter that much that they dont look quite as good?
But again it's the double standard........how often have we heard what an utter disgrace it is that the Bugatti Veyron in GT5 is a freekin standard!!! How dare PD.
And yet not a word is typed about Forza making one of the most iconic race tracks in the world 2 1/2 miles longer than it's real world counterpart whislt having model details taken from a original xBox game?
To criticise one whilst giving the other a pass is a double standard.
No. It has been known for a very long time just how big of an error there is on that track....you just confirmed it to yourself.
The point is that Turn 10 have known since Forza 1 just how inacurrate the model of the Nurburgring is that they are using.......and yet every new game that comes out......they just pretty it up and put it back in the game massive error and all......They have had ample opportunity in the last 6 years to fix the model........but instead they just keep re-using assets from a previous generation and dropping it into their new game......
and all the time we keep hearing how no game developer has ever done this before........it's an abomination that PD could ever do this.......they are the first people to ever do this in any genre, in any game, on any platform EVER!!!!!
And the only time you really notice the lack of detail on standard cars is in photomode. I just spent 20 hours racing with a mix of standard and premium cars and on track whilst you are racing it's hard to know which is which unless you know before hand which car is modelled which way.
so again........if you criticise one game for it but not the other.......isn't that a double standard?PSN : DaveS1138
The Definitive (tm) GT5 vs Forza 3 bet
Vanquished I retreat from the field.....the victory is miDnIghtEr's -
03-19-2012 10:44 AM #20565
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You cant tell standards when racing? Be honest.




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