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  1. #9376
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    Kinect Support Coming to Skyrim

    Fully knowing that you can’t get enough of your favorite dragon shouts, we’re pleased to announce that Kinect for Xbox 360 support is coming to The Elder Scrolls V: Skyrim. Available for free as a title update slated for release this month, Skyrim Kinect for Xbox 360 Support will feature more than 200 Voice Commands… including the game’s dragon shouts.

    In addition to Dragon Shouts, the Kinect for Xbox 360 integration offers voice commands throughout the game including Hotkey Equipping, Follower Commands, and all Menus (Items, Magic, Map, Barter, Container, Favorites, and Skills). With Voice Commands, quickly create and load saves during gameplay and access menus and inventories. Skyrim’s Kinect for Xbox 360 Support also adds new functionality including special map functions, additional hotkey options, and the ability to sort inventory items by name, weight, and value.

    To get an early look at Kinect for Xbox 360 support, watch the video above featuring programmer Ricardo Gonzalez, who put together the preliminary concept for Kinect for Xbox 360 Support during the Skyrim Game Jam.

    A full list of Voice Commands will be revealed in the coming weeks, and we’ve got more Skyrim news coming. Bethesda Game Studios has been hard at work on creating the first set of game add-ons that will be exclusive to the Xbox 360. This additional content will add new quests, locations, features, and much more to the world of Skyrim. Stay tuned for more details.
    http://www.bethblog.com/2012/04/12/k...ing-to-skyrim/

    Video: http://youtu.be/5aKZHJZfUGs
    Going to love this for switching weapons, which is kind of cumbersome the way it is currently setup.
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    Quote Originally Posted by hdinred View Post
    Going to love this for switching weapons, which is kind of cumbersome the way it is currently setup.
    I'm sure you will let us know how much more cumbersome easier it is when the wrong shit keeps happening
  3. #9378
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    Quote Originally Posted by hdinred View Post
    Kinect Support Coming to Skyrim



    Going to love this for switching weapons, which is kind of cumbersome the way it is currently setup.
    How charming.

    Voice commands.

    You pay a shitload for a 3D camera that will be used as a microphone, even though a free one comes packed with the 360.

    Cute.....
  4. #9379
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    Quote Originally Posted by TheAnalogKid View Post
    I'm sure you will let us know how much more cumbersome easier it is when the wrong shit keeps happening
    Yup, will do.. it probably would have been a launch feature, but they had the entire company preoccupied trying to get the PS3 version to work.
    DarkRedRain (XBL, PSN, WiiU)
    Currently Playing: A bit of Halo 4, a bit of COD, but mostly waiting till next gen
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    Quote Originally Posted by hdinred View Post
    Yup, will do.. it probably would have been a launch feature, but they had the entire company preoccupied trying to get the PS3 version to work.
    They probably should have concentrated on that during the development time. I guess they thought they would get away with releasing mediocrity?

    regardless, I do wonder whats so special about the kinect microphone that accepts voice-commands, and your free packed-in mic that apparently outputs a different language.
  6. #9381
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    Quote Originally Posted by Ergo-Proxy View Post
    How charming.

    Voice commands.

    You pay a shitload for a 3D camera that will be used as a microphone, even though a free one comes packed with the 360.

    Cute.....
    But the kinect does the processing. No need to take away any power from the 360 on an already demanding game.
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    Quote Originally Posted by WellInformed View Post
    Yes, X360 has technical advantages over the PS3. Bad code can still run on the X360. It can't run on the PS3.
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    Quote Originally Posted by Pyrochaos View Post
    But the kinect does the processing. No need to take away any power from the 360 on an already demanding game.
    I thought that was removed. If not, it must be a horrible processor considering the trouble kinect has with some of the most routine actions.
  8. #9383
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    Quote Originally Posted by TheAnalogKid View Post
    regardless, I do wonder whats so special about the kinect microphone that accepts voice-commands, and your free packed-in mic that apparently outputs a different language.
    The Bioware guys said MS provides the voice SDK for Kinect, making it an easy addition.

    I think voice commands can be useful in certain situations, like equipping a new weapon set, which is cumbersome in Skyrim IMO, but for common actions, hitting a button is easier. That being the case, not wearing a headset for a 40+ hour game and simply using the voice command when needed is more desirable to me. I’d rather hear my surround sound then have an ear covered the whole time. It’s “mild usage” as michealo would say, but purely additive.
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  9. #9384
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    Quote Originally Posted by TheAnalogKid View Post
    I thought that was removed. If not, it must be a horrible processor considering the trouble kinect has with some of the most routine actions.
    I'm pretty sure a lot of the voice stuff is done on the kinect, before it's sent to the xbox.



    http://www.ifixit.com/Teardown/Micro...eardown/4066/2
    AOS Pyrochaos
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    Quote Originally Posted by WellInformed View Post
    Yes, X360 has technical advantages over the PS3. Bad code can still run on the X360. It can't run on the PS3.
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    Quote Originally Posted by hdinred View Post
    The Bioware guys said MS provides the voice SDK for Kinect, making it an easy addition.

    I think voice commands can be useful in certain situations, like equipping a new weapon set, which is cumbersome in Skyrim IMO, but for common actions, hitting a button is easier. That being the case, not wearing a headset for a 40+ hour game and simply using the voice command when needed is more desirable to me. I’d rather hear my surround sound then have an ear covered the whole time. It’s “mild usage” as michealo would say, but purely additive.
    Sure, voice-commands can be useful in certain situations, hence they being used in gaming prior to kinect. I think its brilliant that MS forces an expensive add-on in order to incorporate tasks that could be done on much cheaper equipment, some of it even 3rd party where they wouldnt see a dime at all. Brilliant move. An option to use kinect or your packed in mic would have been a better approach for the consumer, but business is business.
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    Quote Originally Posted by Pyrochaos View Post
    I'm pretty sure a lot of the voice stuff is done on the kinect, before it's sent to the xbox.



    http://www.ifixit.com/Teardown/Micro...eardown/4066/2
    That doesn't look like it's processing. Merely houses a databus to a central control unit and passes it down the USB line for processing by the 360.
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    Quote Originally Posted by Pyrochaos View Post
    I'm pretty sure a lot of the voice stuff is done on the kinect, before it's sent to the xbox.
    doesn't really tell me much. I don't know if that chip has anything to do with voice-control, 3d imaging or a host of other kinect functions. I highly doubt kinect is the sole reason voice-control can work with the 360 in this case. I have a feeling it would have worked equally as well with a regular mic if they had wanted it to.
  13. #9388
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    Guess I was wrong. Seems they took out the processor they had originally planned, and a lot is done on the 360:

    http://www.gamesindustry.biz/article...of-the-360-cpu
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    Quote Originally Posted by WellInformed View Post
    Yes, X360 has technical advantages over the PS3. Bad code can still run on the X360. It can't run on the PS3.
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    Quote Originally Posted by Pyrochaos View Post
    Guess I was wrong. Seems they took out the processor they had originally planned, and a lot is done on the 360:

    http://www.gamesindustry.biz/article...of-the-360-cpu
    I was upset when they removed the processor way back when. I knew then that the device would be disapointing in the end and not as accurate as it could have been.
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  15. #9390
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    Quote Originally Posted by Snadinator View Post
    I was upset when they removed the processor way back when. I knew then that the device would be disapointing in the end and not as accurate as it could have been.
    I think it's odd that they are, or were, trying to market it to medical device mfgs and other inspection companies as basically a smart camera when it's a gimped smart cam. The smart cameras for the company I rep have an actual Intel Atom in them.
    AOS Pyrochaos
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    Quote Originally Posted by WellInformed View Post
    Yes, X360 has technical advantages over the PS3. Bad code can still run on the X360. It can't run on the PS3.

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