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#8401
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It is, but to appease the casuals and those not so good in racing games it exists. Remember that racing sims tend to cater to a smaller crowd than normal.
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trollish behavior is trollish Polished turd is still turd Quote:
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#8402
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Same with Halo, Grand Theft Auto, and World of Warcraft.
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Receiver: Denon 3808CI / Remote: Logitech Harmony One Speakers: Monitor Audio RS6 front, RSLCR center, R90 back, Elemental Design sub Consoles: PS2 (slim), GC (digital), Xbox 360 Premium, PS3 (60GB), GBA SP, PSP Slim Set top boxes: Apple TV 160GB, Dish ViP722 HD DVR TV: Sony XBR2 46" 1080p LCD PS2 > 360 > PS3 > GameCube > Xbox > Wii (games) PS3 > 360 > Wii (overall) Blu-Ray > HD DVD |
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#8403
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Haven't we been through the GT sales data before???
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PSN: AFreak3000(used most) XBL: GRAVYJACKz(Brother's account. I use it sometimes) Proud Member of the DC Fanboy Club http://img.photobucket.com/albums/v2...liam/siggy.jpg Bet made with UraMallas |
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#8404
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The smaller market I'm referring to is more in the lines of the more serious sim racer that spends a ton of time on the same car, tuning it a whole bunch and doing time trials over and over again. It's probably one of the reasons why T10 added a tuning option to sell in the game's auction house or why there are programs made for racers like Forza and GT of specific tunes because most just don't care to spend the time nor have the knowledge of how a certain change will affect a car's performance. How many copies of GTR on PC sold? I doubt it's anywhere near what any GT game sold. And this is the reason why some more hardcore racing sims charge per car and per track (as much as $15 a car and $10 a track) as development costs are hard to get back since the market isn't grand. But think more in the vast gray area and not just black and white extremes. It's like I said, the GT franchise will sell based on name alone to many people. One button racing keeps that more casual crowd, or those who wouldn't get the game in the 1st place, playing the game a lot more. The more someone plays a game, the more he/she talks about it. The more it's talked about, the more it sells and the end result = more profit. One of my PS3 only friends has GT5P and races with a controller. He's not connected online (I know, I tried getting him to but no luck) and doesn't think the game is all that great because it lacks the modifications (even if there is an add power section) and started getting 'hard'. He moved onto more arcade racers and thinks those are much better. I wouldn't label him as the sim fan but the money still went GT5P because it's the newest Gran Turismo ![]()
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trollish behavior is trollish Polished turd is still turd Quote:
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#8405
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The sim genre does not cater to "a smaller crowd than normal." That is plain as day. It caters to a huge fucking crowd: as big or bigger than any other genre, and definitely bigger than the casual race game crowd (Burnout, etc.). All one has to do to realize this obvious truth is to look at the sales numbers. Quote:
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#8406
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32in Sanyo Vizon : 4 (Now playing: )PSP: 3 (Now playing: Dissidia: Final Fantasy, MotorStorm: Arctic Edge) PSN/XBL: Radant128 (When you add me, lemme know you're from HDD) Next games: Got unused Xbox Live trial codes? I'll take em off your hands. Think of it as charity!!! ^_^ (RIP Billy Mays) |
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#8407
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A sim racer demo(GT5: P) has outsold pretty much every racer this gen. I'd call that a fucking huge market.
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#8408
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They were GTA games and GTA games sell based more on name. Why doesn't its competition sell close to a GTA game? cuz of the name. Isn't one of the things people on here claim that Halo sells anything based on the name alone? I mean I just recently came across something about Halo Wars and KZ2 and the justification about why sales were somewhat on par was because Halo Wars is a Halo branded game, even if it's an RTS on a console which normally do crap. Why is it hard to think this name thing doesn't hold true for GT? But be honest, do you think most buyers of GT really dwell into racing sim methods by anally tuning suspension and gearing settings?
Easy test red, gather all racing sims on all platforms and their sales and compare them to all arcade racers and their sales. The leaders will always be a Gran Turismo game, followed by possibly 8-9 arcade racers in the top 10 non GT/Forza branded games. It's why NFS series stuck to the arcade game play rather than the sim based game play up until recently where the knew something had to change. The more serious racing sim, usually on PC, might not even break the top 25 on any list especially when you take away a GT and Forza title from it.
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trollish behavior is trollish Polished turd is still turd Quote:
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#8409
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Think extremes as in black and white only and you won't see that the masses go more towards the arcade racer. Take away GT from any sim vs arcade racer list and you'll see that it's mostly filled up with arcade racers. It's not a hard concept to think. It's why I've said many times that GT5 will sell in droves because of the name and will outsell anything that hit the PS3 to date. Are we to believe that everyone who bought it is a sim racing fan and will fully complete the game ever so tuning cars and going for time trial runs? Reason why the name is so strong is because the word is spread, rightfully so, that the franchise is the best if not one of the best console racers out there. I stand by this a ton, racing sim market is not as big as you think it is, even if a GT game sells in the millions because of the name. The rest of the racing sims don't do great. And most who buy a GT game won't bother doing what a "real" (now watch as someone goes apeshit over the words I use) racing sim fan will do. You'll probably hear most casual people complaining all over the web about damage being on in races, or the more serious folk asking why the noobs drop out of the race if they mess up in turn 1
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trollish behavior is trollish Polished turd is still turd Quote:
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#8410
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No, GTA III sold on quality. You can compare its sales to GTA 2, for example, and see that there is no comparison.
VC and SA were great games, too. Quote:
Of course, this is totally irrelevant to whether the market is huge or not for sandbox games... which it is. People don't subject themselves to a genre they don't like based on name alone. That's just dumb. Quote:
Anyway, this is a total change of subject. If games in a genre regularly sell 10+ million copies, then that genre's market is huge. Period. End of story. Whether those sales are due to quality or brand name or something else is irrelevant. It's a genre. It sells. Therefore, market is big. Done. Quote:
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#8411
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trollish behavior is trollish Polished turd is still turd Quote:
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#8412
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That's like me saying the FPS genre is small, because Crysis had meh sales. Sorry -- no.
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Receiver: Denon 3808CI / Remote: Logitech Harmony One Speakers: Monitor Audio RS6 front, RSLCR center, R90 back, Elemental Design sub Consoles: PS2 (slim), GC (digital), Xbox 360 Premium, PS3 (60GB), GBA SP, PSP Slim Set top boxes: Apple TV 160GB, Dish ViP722 HD DVR TV: Sony XBR2 46" 1080p LCD PS2 > 360 > PS3 > GameCube > Xbox > Wii (games) PS3 > 360 > Wii (overall) Blu-Ray > HD DVD |
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#8413
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man.. some people are just looking to argue.
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#8414
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I guess some people always wake up on the wrong side of the bed making generalizations of things they believe are true failing to see the other side's point.
but to add to the topic at hand... Let's say GT4 sold 20 million copies by itself and ALL OTHER racing sims barely even broke 200k with the bigger titles hitting 1 million. Is the market large? Yes, because of GT4. But take GT4 out of the equation and the market isn't really large at all. Now say arcade racers normally sell 5 million on average, and the big arcade racers, for this example NFS Gold Mine ( ) sold 10 million. Is the arcade racer market large? Yes, even if removing NFS Gold Mine the market still is relatively large. That's what I'm getting at. Reason why GT sells well is because it is a high quality franchise many people know. There very well could be other things that are better than any game in the GT series but that's not the point, the GT title sells well due to it's brand people became familiar with. It's why Sony bundled (and will in my book) GT games with their consoles. Same would have held true if it was a popular big name arcade racer that sold in droves. Throw in again if more people are geared more towards arcade style or sim style and I think it's arcade by a long shot. There are significantly more people who will overpower a car with power mods (and end up bump n run racing) than stick to a balanced car and spend time tuning it while racing clean. Even with a penalty system in place, most want to crush the competition with speed on the straights than out cornering in the twisties. Red, I'm into racers, moreso the sims but I dig the arcade style too cuz they are fun. I've seen and heard the more arcade minded to be true. Yes because of the GT franchise (and now Forza), the market overall is large but take those titles away and you'll see arcade racers are more popular. Remember this argument came out from a comment about why include casual minded features like autobrake and rewind (to cater more, not only, to the casual racer... keep him playing the game is always a plus as I've said the more people play the game, the more they talk. the more they talk, the more the company profits from sales. Perfect example is the Wii's domination this generation )
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trollish behavior is trollish Polished turd is still turd Quote:
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#8415
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That comment is oddly out of place. This -IS- a debate corner on the forum. Not to mention, this is Round 2 of cuco saying something totally incoherent, and flat out false in this thread, and then defending it. I'm interested to see if it will play out like the first time where he gradually abstracts it, and slips off topic to get away from the comment. Currently, defending the argument that "the Racing Simulator market is small" is laughable at best. Red clearly shows otherwise. GT is one of the best selling game franchises in history. Forza titles are guaranteed to sell at least a couple million.... More need not be said really - the market isn't, in anyway, classifiable as niche or small. Cuco's argument is absurd on its face. It's like saying, "Geez, almost no one lives in Asia. I mean, if you don't consider China, nor India because of their popularity, hardly anyone lives there per square mile." It makes zero sense. This is one of those cases where it's really just best to say, "Okay yeah, I didn't think through what I said, that was wrong/here's what I meant" - but because it's some sort of debate forum, someone needlessly argues on
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