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  #3676  
Old 08-21-2009, 06:06 PM
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GT5 will be the shit... but I'm also hoping the series really learn from the things Forza does right as well. I know we don't want GT to be an arcade style feel like Forza but they need to do damage , engine swaps ect ( which I hear they are ). Only then will it remain on top.
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  #3677  
Old 08-21-2009, 06:08 PM
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arcade style feel like Forza

classic...
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Originally Posted by IGN
Gran Turismo developer Polyphony Digital should pay attention. Turn 10 is doing some great things with Forza 3. Like releasing it
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  #3678  
Old 08-21-2009, 08:28 PM
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Quote:
Originally Posted by cuco33 View Post
arcade style feel like Forza

classic...
Quote:
When things go a bit pear-shaped, the impacts feel nice and solid. But strangely enough, when things are going smoothly, it can feel a bit too, well, smooth. It almost feels like you're driving some kind of magic carpet, hovering just above the track itself. A real feeling of movement and feedback is difficult for a game to accurately create, admittedly, but we couldn't help but feel slightly detached.
http://www.topgear.com/uk/photos/top...za-3?imageNo=7

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Quote:
Originally Posted by Ghost of Vincent Price View Post
Cars are irrelevent to Forza


Here's hoping GT5 outscores Forza 3 or you wont be seeing me for a while
The Definitive (tm) GT5 vs Forza 3 bet
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  #3679  
Old 08-21-2009, 08:33 PM
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Originally Posted by cuco33 View Post
and what's the point of a penalty system that can easily be countered by driving wrecklessly?

with damage (on full) if you crash, your car takes the hit both appearance (which doesn't matter much) and performance wise.

But the best part is the option to turn it off all together. Something tells me if PD nailed it bar none realistic as can be in the video shown, you'd be tooting a different horn
The time delay penalty system wouldn't be countered by driving wrecklessly. The reason it doesn't work in GT5:P is because they add a stupid driver assist boost to trailing cars. So anybody that hits a barrier and should be out of the race instead gets a boost so he can catch up to the leaders again.

If it was implemented without any boost for trailing cars then trying to ride the rails or play bumper cars would be no advantage at all. Instead 10 seconds without the ability to accelerate would effectivly put you out of the race.

Your honestly saying you prefer a system where you can hit a wall at 70+ mph and then just drive off again with a slightly damaged car. Yes it's very impressive to see parts hanging off your car and panels bashed in buts it's hardly realism now is it?

If PD or Turn 10 implemented a realistic damage system then maybe I would be in favour of it. But I doubt most people would since most collisions would put you out of the race.
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Quote:
Originally Posted by Ghost of Vincent Price View Post
Cars are irrelevent to Forza


Here's hoping GT5 outscores Forza 3 or you wont be seeing me for a while
The Definitive (tm) GT5 vs Forza 3 bet
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  #3680  
Old 08-21-2009, 08:43 PM
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and here I thought we went over the credibility of a freelance writer who writes comedy skits for tv shows and kiddy shows with the occasional blurt for BBC and Top Gear magazine... not a pro in the gaming nor auto media

You're trying too hard...

You could easily have said many think the game doesn't have the same body roll feel like GT games have when equipped with stock suspension.
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Quote:
Originally Posted by IGN
Gran Turismo developer Polyphony Digital should pay attention. Turn 10 is doing some great things with Forza 3. Like releasing it
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  #3681  
Old 08-21-2009, 09:00 PM
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Originally Posted by DaveS1138 View Post
The time delay penalty system wouldn't be countered by driving wrecklessly. The reason it doesn't work in GT5:P is because they add a stupid driver assist boost to trailing cars. So anybody that hits a barrier and should be out of the race instead gets a boost so he can catch up to the leaders again.

If it was implemented without any boost for trailing cars then trying to ride the rails or play bumper cars would be no advantage at all. Instead 10 seconds without the ability to accelerate would effectivly put you out of the race.

Your honestly saying you prefer a system where you can hit a wall at 70+ mph and then just drive off again with a slightly damaged car. Yes it's very impressive to see parts hanging off your car and panels bashed in buts it's hardly realism now is it?

If PD or Turn 10 implemented a realistic damage system then maybe I would be in favour of it. But I doubt most people would since most collisions would put you out of the race.
I'm saying a timed penalty system is not a good means to punish aggressive drivers. I couldn't stand it in GT4 and thought it was broken in GT5p until the updated it (which yes it got better but still wasn't the same as what damage brings). Damage in either game might not stop the car in it's tracks as it should all the time but if it affects the car's performance it fixes the issue for me. The harder the impact, the worse the damage... from damaged/loss of spoilers to busted suspension and brakes affecting top speed, acceleration/deceleration and handling. Blow a motor and either your car is dead in it's tracks or putting super slow. I really want to know the details both GT5 and FM3 bring with the damage inclusion/update.
We all need to realize these are still games...
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Quote:
Originally Posted by IGN
Gran Turismo developer Polyphony Digital should pay attention. Turn 10 is doing some great things with Forza 3. Like releasing it
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  #3682  
Old 08-21-2009, 09:03 PM
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Quote:
Originally Posted by cuco33 View Post
and here I thought we went over the credibility of a freelance writer who writes comedy skits for tv shows and kiddy shows with the occasional blurt for BBC and Top Gear magazine... not a pro in the gaming nor auto media

You're trying too hard...

You could easily have said many think the game doesn't have the same body roll feel like GT games have when equipped with stock suspension.
Hence the smiley's. It wasn't a serious criticism........just pointing out that there are people that do say Forza has too much of an arcade feel to it
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Quote:
Originally Posted by Ghost of Vincent Price View Post
Cars are irrelevent to Forza


Here's hoping GT5 outscores Forza 3 or you wont be seeing me for a while
The Definitive (tm) GT5 vs Forza 3 bet
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  #3683  
Old 08-21-2009, 09:10 PM
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Quote:
Originally Posted by cuco33 View Post
I'm saying a timed penalty system is not a good means to punish aggressive drivers. I couldn't stand it in GT4 and thought it was broken in GT5p until the updated it (which yes it got better but still wasn't the same as what damage brings). Damage in either game might not stop the car in it's tracks as it should all the time but if it affects the car's performance it fixes the issue for me. The harder the impact, the worse the damage... from damaged/loss of spoilers to busted suspension and brakes affecting top speed, acceleration/deceleration and handling. Blow a motor and either your car is dead in it's tracks or putting super slow. I really want to know the details both GT5 and FM3 bring with the damage inclusion/update.
We all need to realize these are still games...
I guess I am just not seeing the difference there.

With a time penalty an agressive driver is going to keep having collisions and keep getting left behind by the other cars on the track (as long as you dont add a utterly defeating the object slowest driver boost ). Hence he is removed from being a threat to the competative drivers.

With collision damage an aggressive driver is going to have an underpowered car and keep getting left behind by the other cars on the track. Hence he is removed from being a threat to the competative drivers.

Now in example 1 the driver has the option of stopping being such a d**k and driving properly and trying to get himself back in the race. In example 2 the driver is just flat out out of the race.

The difference is just that in example 2 the damage done to the car has always been far-far less than it should have been in a real world situation. The programers will spend more time trying to make it look impressive instead of making it be more acurate.

It's not like example 1 is being any more realistic but atleast it isnt dressing itself up as being more realsitic when infact it's just as bad.

Plus you then have the added problem I talked about earlier of people just trying to get the most impressive crash for something to look cool.

I just think example 2 makes the game more prone to the racing game for Halo fan "Imagine the carnage!" driver.
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Quote:
Originally Posted by Ghost of Vincent Price View Post
Cars are irrelevent to Forza


Here's hoping GT5 outscores Forza 3 or you wont be seeing me for a while
The Definitive (tm) GT5 vs Forza 3 bet
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  #3684  
Old 08-23-2009, 03:04 PM
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Sweet.........Looks like I am going to get to try Forza 3 after all

http://kotaku.com/5343686/gamestop-b...o-ps3/gallery/



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Quote:
Originally Posted by Ghost of Vincent Price View Post
Cars are irrelevent to Forza


Here's hoping GT5 outscores Forza 3 or you wont be seeing me for a while
The Definitive (tm) GT5 vs Forza 3 bet
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  #3685  
Old 08-23-2009, 03:23 PM
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Quote:
Originally Posted by miDnIghtEr View Post
notice the trend. GT is like Madden.. Forza is like 2K football
No, it's not really at all like yearly regurgitations of the same football games, competing against one another.

The deathgrip defense against anything anti-forza in here is really interesting though, as you're (admittedly) barely even a casual sim racer. You don't like single player campaigns, and at your most hardcore, you like to do very short 3 lap races online with your friends. Someone pointed out that your gamerscore on forza 2 was quite low (indicating that you didn't really take much advantage of forza 2 as a package). However, this seems to be something very important to you.

The vice on review scores, instead of sales, now is also interesting -- will this hold true for all future games as well?
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  #3686  
Old 08-23-2009, 03:41 PM
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Forza 3 + GT5 is the only way to go for any real car fanatic. I'm buying a 360 for Forza 3 and Tekken 6 ( also getting T6 on PS3 ).
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  #3687  
Old 08-23-2009, 04:17 PM
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Quote:
Originally Posted by SupraDoom View Post
Forza 3 + GT5 is the only way to go for any real car fanatic. I'm buying a 360 for Forza 3 and Tekken 6 ( also getting T6 on PS3 ).
So you think I should spend $300 on an Xbox 360, $100 on a wireless adapter, $100 for 2 years of Xbox Live (since Forza seem to bring a new game out every 2 years) and $100 on a microsoft steering wheel since Forza 3 wont be compatible with by Logitech wheel. Oh and $60 for Forza 3.....

Hmmmmm.........$660 to play Forza 3 or just wait for GT5 which will have more features than Forza 3 anyway......

Hmmmmm.........As much as you may say it stops me from being a car fanatic I think I'll just wait for GT5 thanks
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Quote:
Originally Posted by Ghost of Vincent Price View Post
Cars are irrelevent to Forza


Here's hoping GT5 outscores Forza 3 or you wont be seeing me for a while
The Definitive (tm) GT5 vs Forza 3 bet
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  #3688  
Old 08-23-2009, 04:55 PM
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Dave, you did it again... you forgot about batteries for the standard 360 controller, a play and charge kit, an HDMI cable at brick and mortar prices, component cables as well because you never know when you'll need them, and a 2nd 360 when the original RROD...

oh and while you're at it, might as well get the premier wheel and pedal set from Fanatec since Forza 3 has clutch capabilities, so that'd be about $500 so at least be fair and deduct $100 for the MS wheel
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Quote:
Originally Posted by IGN
Gran Turismo developer Polyphony Digital should pay attention. Turn 10 is doing some great things with Forza 3. Like releasing it
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  #3689  
Old 08-23-2009, 05:19 PM
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And some Microsoft points for the inevitable DLC. It all adds up you know!


EDIT -

How about "there is no reason for dual console owners not to buy both GT and Forza".

That sounds far better!
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  #3690  
Old 08-23-2009, 05:58 PM
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Quote:
Originally Posted by cuco33 View Post
Dave, you did it again... you forgot about batteries for the standard 360 controller, a play and charge kit, an HDMI cable at brick and mortar prices, component cables as well because you never know when you'll need them, and a 2nd 360 when the original RROD...

oh and while you're at it, might as well get the premier wheel and pedal set from Fanatec since Forza 3 has clutch capabilities, so that'd be about $500 so at least be fair and deduct $100 for the MS wheel
I have spare HDMI cables, I have draws full of batteries. The inevitable RRoD would be covered by Microsoft within the 2 year lifespan for Forza 3.



My point is that that $660 is a real cost for me to get Forza 3 since I only own a PS3. I'm not trying to make some lame point about Forza being expensive......It's no more expensive than somebody that only owns a 360 getting into GT5. (allthough to be fair that would be a lower cost since they wouldn't need a wireless adapter (not that they may need one anyway) or to pay for online.)

But for the people that like to try to paint me as a Forza hater because I dont own it.......I dont own it because I dont want to spend $660 on a games console that has less features than the one I already own to play a game that will have less features than the one I am going to buy.
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Quote:
Originally Posted by Ghost of Vincent Price View Post
Cars are irrelevent to Forza


Here's hoping GT5 outscores Forza 3 or you wont be seeing me for a while
The Definitive (tm) GT5 vs Forza 3 bet
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