Reply 
Page 3 of 6 << First 1 2 3 4 5 ... Last>>
Results 31 to 45 of 78
  1. #31
    RedRedSuit's Avatar
    RedRedSuit is offline Member
    Join Date
    Mar 2007
    Location
    Silicon Valley, CA
    Posts
    20,166
    Quote Originally Posted by Badger3920 View Post
    Unless I'm misunderstanding you, that doesn't really make sense. You get exclusive DLC by paying for it, not because your online user base is larger. Once they complete dlc, it would only serve to provide them more profit by opening it up to over 3 million PS3 users as well.
    True. It's better to have a pool of 14 million potential DLC downloaders than 10 million potential DLC downloaders.

    The only reason why 360 would get exclusive DLC is if MS moneyhats the other developer. Or, at worst, if the other developer can make the 360 DLC faster, for whatever reason.
    Receiver: Denon 3808CI / Remote: Logitech Harmony 1
    Speakers: Monitor Audio RS6 front, RSLCR center, R90 back, Elemental Design sub
    Consoles: Wii, GC+GBAP (digital), Xbox 360 S (250GB), PS3 (+320GB), GBA SP, PSP Slim
    PC: Intel i5 3570k, nVidia GTX 670 4GB, 8GB DDR3 RAM, HDMI to receiver
    Set top boxes: Apple TV 160GB, Dish ViP722 HD DVR
    TV: Sony XBR2 46" 1080p LCD
  2. #32
    KTA's Avatar
    KTA
    KTA is offline Formerly kickingtotalass
    Join Date
    Jul 2007
    Location
    Middleburg Hts. Ohio
    Posts
    22,661
    Quote Originally Posted by Badger3920 View Post
    Unless I'm misunderstanding you, that doesn't really make sense. You get exclusive DLC by paying for it, not because your online user base is larger. Once they complete dlc, it would only serve to provide them more profit by opening it up to over 3 million PS3 users as well.
    They have the option to do so on the 360 because MS is paying for it and they have the larger base to work with. It's very simple, having a gold membership costs money and people paying for online are more inclined to buy DLC as well.

    I'd actually like to see DLC numbers, that'd be interesting.

    It's like the ps2 / xbox last gen, sure they could make some decent cash going MP but the return is great enough on one platform as well so it's not a necessity.
    XBL: Phil Collins117
    PSN ID: kickingtotalass
    www.kickingtotalass.com
    I survived Delusions of Grandeur '07
    Follow me on Twitter or Die
    Only Other Member of the I Have Two Three Demon's Souls Platinums Club
  3. #33
    Shadow1019's Avatar
    Shadow1019 is offline Member
    Join Date
    Nov 2007
    Posts
    2,770
    Quote Originally Posted by kickingtotalass View Post
    They have the option to do so on the 360 because MS is paying for it and they have the larger base to work with. It's very simple, having a gold membership costs money and people paying for online are more inclined to buy DLC as well.
    Or are less able to buy.
    - Shadow1019
    - Shadow1O19

    Currently Playing: Nothing... YLOD
    Waiting to Finish: Portal 2 (PS3), Just Cause 2 (PS3)
    Recently Finished: Lost in Shadow, Killzone 3
    On Deck: Limbo, Monkey Island 2, PixelJunk Monsters: Encore, Red Dead Redemption
    On the Back Burner: LittleBigPlanet 2, Gran Turismo 5, Heavy Rain, GTA IV, Street Fighter IV
  4. #34
    BAzylikHD's Avatar
    BAzylikHD is offline Member
    Join Date
    Jan 2008
    Location
    Queens
    Posts
    186
    Quote Originally Posted by kickingtotalass View Post
    Windows live?
    yeah if a game requires windows live, cod4 doesn't.
    You'll rebel to anything as long as it's not challenging.

    PSN: GeminiEffect
  5. #35
    KTA's Avatar
    KTA
    KTA is offline Formerly kickingtotalass
    Join Date
    Jul 2007
    Location
    Middleburg Hts. Ohio
    Posts
    22,661
    Quote Originally Posted by BAzylikHD View Post
    yeah if a game requires windows live, cod4 doesn't.
    I would still think a large portion of the community tracks its stats via COD4 online pages etc.

    It must be a piss poor number for them not to talk about it.
    XBL: Phil Collins117
    PSN ID: kickingtotalass
    www.kickingtotalass.com
    I survived Delusions of Grandeur '07
    Follow me on Twitter or Die
    Only Other Member of the I Have Two Three Demon's Souls Platinums Club
  6. #36
    DustoMan's Avatar
    DustoMan is offline Founding Member
    Join Date
    Oct 2006
    Location
    SPARTA!!!
    Posts
    3,005
    Quote Originally Posted by kickingtotalass View Post
    Windows live?
    CoD:WaW didn't use GFW-Live. It was just a GFW-branded game.
    Dusto
    dustoman (at) gmail (dot) com
    GamerTag and PSN: DustoMan
    Origin makes me angry.
    Founder: The High-Def Digest Group On Steam
  7. #37
    DustoMan's Avatar
    DustoMan is offline Founding Member
    Join Date
    Oct 2006
    Location
    SPARTA!!!
    Posts
    3,005
    Quote Originally Posted by RedRedSuit View Post
    True. It's better to have a pool of 14 million potential DLC downloaders than 10 million potential DLC downloaders.

    The only reason why 360 would get exclusive DLC is if MS moneyhats the other developer. Or, at worst, if the other developer can make the 360 DLC faster, for whatever reason.
    Well I guess IW wasn't even going to make any DLC for COD4 in the first place. They were perfectly happy with the 16 maps that shipped with the game. If I were IW, I'd ask for a butt-load of money too if I was going to commit resources to something I was planning on doing.
    Dusto
    dustoman (at) gmail (dot) com
    GamerTag and PSN: DustoMan
    Origin makes me angry.
    Founder: The High-Def Digest Group On Steam
  8. #38
    Badger3920's Avatar
    Badger3920 is offline Member
    Join Date
    Jan 2008
    Location
    SF Bay Area
    Posts
    17,705
    I'd think 14 million players, playing their game online, would be incentive enough to put in the minimal effort it takes to release a map pack and have it instantly available for sale to that group.

    Now companies moneyhatting some dlc is an entirely different discussion
  9. #39
    RedRedSuit's Avatar
    RedRedSuit is offline Member
    Join Date
    Mar 2007
    Location
    Silicon Valley, CA
    Posts
    20,166
    Quote Originally Posted by DustoMan View Post
    Well I guess IW wasn't even going to make any DLC for COD4 in the first place. They were perfectly happy with the 16 maps that shipped with the game. If I were IW, I'd ask for a butt-load of money too if I was going to commit resources to something I was planning on doing.
    Errr... the DLC costs money. It's $10. The more money you can milk from your game's MP component, the better. So, of COURSE, they *were* planning on DLC, as nearly every online shooter does these days.

    It was only a matter of MS moneyhatting them to keep that content off PS3 (temporarily, I might add, as it *was* soon released for it).
    Receiver: Denon 3808CI / Remote: Logitech Harmony 1
    Speakers: Monitor Audio RS6 front, RSLCR center, R90 back, Elemental Design sub
    Consoles: Wii, GC+GBAP (digital), Xbox 360 S (250GB), PS3 (+320GB), GBA SP, PSP Slim
    PC: Intel i5 3570k, nVidia GTX 670 4GB, 8GB DDR3 RAM, HDMI to receiver
    Set top boxes: Apple TV 160GB, Dish ViP722 HD DVR
    TV: Sony XBR2 46" 1080p LCD
  10. #40
    DustoMan's Avatar
    DustoMan is offline Founding Member
    Join Date
    Oct 2006
    Location
    SPARTA!!!
    Posts
    3,005
    Quote Originally Posted by RedRedSuit View Post
    Errr... the DLC costs money. It's $10. The more money you can milk from your game's MP component, the better. So, of COURSE, they *were* planning on DLC, as nearly every online shooter does these days.

    It was only a matter of MS moneyhatting them to keep that content off PS3 (temporarily, I might add, as it *was* soon released for it).
    Hey, I'm just telling ya what FourZeroTwo said:

    For Call of Duty 4, we focused on including as many maps as we could out of box, and had 16 from DAY 1 (adding four more later for a total 20 Maps total).

    Personally, I prefer to give the community as much as possible out of the box instead of making them wait and pay extra for them later. However, whenever possible (like with COD2) we continue to make maps if our development process allows for it.
    http://gamerlimit.com/2008/12/why-in...lc-for-cod4mw/
    Dusto
    dustoman (at) gmail (dot) com
    GamerTag and PSN: DustoMan
    Origin makes me angry.
    Founder: The High-Def Digest Group On Steam
  11. #41
    DustoMan's Avatar
    DustoMan is offline Founding Member
    Join Date
    Oct 2006
    Location
    SPARTA!!!
    Posts
    3,005
    Quote Originally Posted by Badger3920 View Post
    I'd think 14 million players, playing their game online, would be incentive enough to put in the minimal effort it takes to release a map pack and have it instantly available for sale to that group.
    Yes, because maps make themselves.
    Dusto
    dustoman (at) gmail (dot) com
    GamerTag and PSN: DustoMan
    Origin makes me angry.
    Founder: The High-Def Digest Group On Steam
  12. #42
    Badger3920's Avatar
    Badger3920 is offline Member
    Join Date
    Jan 2008
    Location
    SF Bay Area
    Posts
    17,705
    Quote Originally Posted by DustoMan View Post
    Yes, because maps make themselves.
    That statement means nothing.

    Are you implying that the little 3 map pack they released took any kind of massive effort?

    It would be interesting to see what the costs vs returns were on those packs. Based upon your response, it would probably blow your mind.
  13. #43
    james is offline Member
    Join Date
    Dec 2006
    Posts
    15,722
    Quote Originally Posted by RedRedSuit View Post
    It was only a matter of MS moneyhatting them to keep that content off PS3 (temporarily, I might add, as it *was* soon released for it).
    If MS "Moneyhatted" them, a claim you seem to love to throw out with no proof, I doubt it would have made it to the PSN so quickly. I’d say it’s more likely the 360 received higher priority due to its larger install base, or it was just an easier platform to develop for and thus received the content sooner.
    Quote Originally Posted by Badger3920 View Post
    the PS3 has been so damn disappointing for everyone this gen.
  14. #44
    RedRedSuit's Avatar
    RedRedSuit is offline Member
    Join Date
    Mar 2007
    Location
    Silicon Valley, CA
    Posts
    20,166
    Quote Originally Posted by DustoMan View Post
    Hey, I'm just telling ya what FourZeroTwo said:
    Including as much as possible out of the box does not imply you're not going to develop and release even more afterwards. In your own quote he says: "However, whenever possible (like with COD2) we continue to make maps if our development process allows for it." So, yes, just like I said:

    They like to make post-game DLC because they can sell it for $10 and make tons of money. Putting out DLC is not a favor they're extending to MS or Sony; it's something that makes them money.
    Receiver: Denon 3808CI / Remote: Logitech Harmony 1
    Speakers: Monitor Audio RS6 front, RSLCR center, R90 back, Elemental Design sub
    Consoles: Wii, GC+GBAP (digital), Xbox 360 S (250GB), PS3 (+320GB), GBA SP, PSP Slim
    PC: Intel i5 3570k, nVidia GTX 670 4GB, 8GB DDR3 RAM, HDMI to receiver
    Set top boxes: Apple TV 160GB, Dish ViP722 HD DVR
    TV: Sony XBR2 46" 1080p LCD
  15. #45
    RedRedSuit's Avatar
    RedRedSuit is offline Member
    Join Date
    Mar 2007
    Location
    Silicon Valley, CA
    Posts
    20,166
    Quote Originally Posted by james View Post
    If MS "Moneyhatted" them, a claim you seem to love to throw out with no proof, I doubt it would have made it to the PSN so quickly. I’d say it’s more likely the 360 received higher priority due to its larger install base, or it was just an easier platform to develop for and thus received the content sooner.
    ...which is exactly why I said many posts ago:

    Or, at worst, if the other developer can make the 360 DLC faster, for whatever reason.
    ...
    Receiver: Denon 3808CI / Remote: Logitech Harmony 1
    Speakers: Monitor Audio RS6 front, RSLCR center, R90 back, Elemental Design sub
    Consoles: Wii, GC+GBAP (digital), Xbox 360 S (250GB), PS3 (+320GB), GBA SP, PSP Slim
    PC: Intel i5 3570k, nVidia GTX 670 4GB, 8GB DDR3 RAM, HDMI to receiver
    Set top boxes: Apple TV 160GB, Dish ViP722 HD DVR
    TV: Sony XBR2 46" 1080p LCD
Reply
Page 3 of 6 << First 1 2 3 4 5 ... Last>>

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


Content Relevant URLs by vBSEO 3.5.1 PL1