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#1
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I started writing and then I realized it got long, so I split it up with a summarized version and the detailed story verson, read what you want.
Summary Does the XMB use more memory than dashboard, and if so how. I thought the xmb was more basic than the dashboard in its current state. different pictures in each blade, sounds from various different events, friends online new messages etc. And will the new avatar system increase memory consumption? Home, is it gonna replace the XMB? I hope so, because launching a game like qore to do XMB functions seems pointless and stupid. Highly doubt i'd use it for any xmb functions. Probably just to play with. Original Pointlessly long story version So I watched a video with a developer talking about his new game and bitching about how the PS3 sucks and Xbox 360 suck, but Xbox is easier to make games because it has more memory available, and the PS3 will look better because of disc space and it's unfortunate that the xbox is limited like that etc.yadda yadda. Needless to say me being a console and a ps3 fanboy it did sting a bit, but one thing he said stuck out in my mind as a lie. Of course I'm not sure, but it didn't seem right. XMB uses more memory than the Xbox Dashboard. I didn't think that was true seeing how the XMB is basic icons and text and the dashboard is colorful and full of pictures and different pictures in each blade and with the addition of avatars I would assume that's just taking more available memory. Am I right? Someone explain to me how XMB takes more memory than dashboard. Also, Home! It's obviously not gonna replace xmb if they're bitching about memory with xmb, i can only imagine home taking way more. So I would assume home will work like qore! You launch home and it does what you want from within the download of home. To me that sucks, I don't want to go into a program to do what I can with an xmb. I'll go in home to play around, but I'd hardly go into home to launch a game or go into home to look at trophies etc. That's just a long extra step to get to something. Now if home replaced the XMB (if possible) and you can quickly do things with start button or something, that'll be fantastic. Other wise it's just a downloadable game to me with extra functionality.
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PS3 - 80 gig w/BC Xbox 360 - Elite Samsung HLT-5087S LED Gamertag - vahdyx PSN - vahdyx Blu-ray Movies: 25 Gamefly Member since 9/17/2007 360 games: 2(Currently playing: Nothing, soon to be Gears of War 2 and Last Remnant) PS3 Games: 10 (Currently playing: Home Beta, Resistance 2 beta, LittlebigPlanet, Dead Space, Fallout 3, Valkyria Chronicles) Updated 11/11/2008 Wondering who I am www.myspace.com/vahdyx |
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#2
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I believe Home will be a separate app. The XMB will still be there. Also FWIW, devs have complained about how much memory the XMB and other backend system resources the PS3 takes up. Just as an example, custom soundtracks in Burnout Paradise weren't possible until Criterion got a new dev kit build and PS3 system update that freed up some memory for them to use for it.
The only thing I know about the Dashboard is that it's code is really small... something like 16-32MB. How that is in relation to the XMB, I have no idea. EDIT: Oh and that one of the three CPU cores is dedicated to the Dashboard and the 360 Guide.
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Dusto dustoman (at) gmail (dot) com GamerTag and PSN: DustoMan Founder High-Def Digest Gamerscore Leaderboard and the High-Def Digest Group On Steam Prepare to drop... Last edited by DustoMan : 08-18-2008 at 12:26 AM. |
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#3
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It can be a fallacy to judge memory usage based on graphical "pretty"...
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Toshiba 50" 50HM67 SlimDLP (720P) DVE Calibrated HDM Players: Toshiba HD-A30, Samsung BD-P1500 (wow! fast!) Onkyo TX-605SR + Yamaha NS-P1600 Speakers X-Box 360, Wii, DreamCast ("retro" FTW) 67 HD DVD, 62 (+ hancock) bluray (last purchase: Jesus Christ Vampire Hunter (gifted)/Die Another Day) Gamer Tag: Locutus4657 Wii: 0774-4826-1902 view pictures of my home theater and movies There is no charge for awesomeness... Or attractiveness...
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#4
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Quote:
over my head
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PS3 - 80 gig w/BC Xbox 360 - Elite Samsung HLT-5087S LED Gamertag - vahdyx PSN - vahdyx Blu-ray Movies: 25 Gamefly Member since 9/17/2007 360 games: 2(Currently playing: Nothing, soon to be Gears of War 2 and Last Remnant) PS3 Games: 10 (Currently playing: Home Beta, Resistance 2 beta, LittlebigPlanet, Dead Space, Fallout 3, Valkyria Chronicles) Updated 11/11/2008 Wondering who I am www.myspace.com/vahdyx |
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#5
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Quote:
"one of the biggest things that Sony does poorly for developers is their system stuff sucks up a lot more resources than it does, than Microsoft's does on the 360. So memory is much more painful on the PS3" See my sig for the full interview. 2) 360's OS is *WAY* more CPU efficient than PS3's. The 360's OS only reserves 3% of ONE core for the OS. That means 100% of 2 full cores goes to games, and 97% of the third core goes to games. On PS3, much more then 6% of the PPE is reserved, and a full SPE is reserved for the PS3's OS. That's 17% of the PS3's cell SPE performance. "Home" does not replace the XMB. It will coexist with it, as they serve different purposes. As for why 360's OS is far more efficient, it's primarily simply because MS is a software company first and foremost, and they know how to make trim software that's feature rich. MS is simply better than Sony in engineering software. Similary, Sony better with hardware manufacturing, and would never have made the error MS made when they encountered the RRoD issues. Last edited by Darkfalz : 08-18-2008 at 02:27 AM. |
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#6
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I still don't get how icons and a no sound OS uses more memory than a flashy ads left and right, 4 different picture, noise making os.
Major kudos to microsoft. I'm impressed, still do you think avatars will increase the memory usage? *edit* Oh, maybe it's the moving background that sony uses?
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PS3 - 80 gig w/BC Xbox 360 - Elite Samsung HLT-5087S LED Gamertag - vahdyx PSN - vahdyx Blu-ray Movies: 25 Gamefly Member since 9/17/2007 360 games: 2(Currently playing: Nothing, soon to be Gears of War 2 and Last Remnant) PS3 Games: 10 (Currently playing: Home Beta, Resistance 2 beta, LittlebigPlanet, Dead Space, Fallout 3, Valkyria Chronicles) Updated 11/11/2008 Wondering who I am www.myspace.com/vahdyx |
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#7
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Quote:
Not to mention, the XMB renders at 1920x1080, I believe the blades (and the new UI) render at 1280x720, or less. The footprint of the XMB might be greater, but it runs better than the blades.
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Great quotes on the internet: Quote:
Ryan Payton (MGS4 Associate Producer)
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#8
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No. Only a few mb more efficient does NOT equal "way more" and its 6% and NOT 3% like you falsely stated and its total memory and not based on a single core. http://ozymandias.com/archive/2007/0...es-on-PS3.aspx <Pete's Mail> * Can you remind me what CPU/Memory reservation we have on the 360 – and is this public? I think 32MB is memory, don’t remember CPU. Xbox 360 reserves 32 MB for the system. The remaining 480 MB (94%) is completely available for games to use how they wish. The 32MB of system memory is used for the kernel, device drivers and the Xbox 360 Guide, |
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#9
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Quote:
I do know xbox has the circle loading time for stuff too so no excuses there.
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PS3 - 80 gig w/BC Xbox 360 - Elite Samsung HLT-5087S LED Gamertag - vahdyx PSN - vahdyx Blu-ray Movies: 25 Gamefly Member since 9/17/2007 360 games: 2(Currently playing: Nothing, soon to be Gears of War 2 and Last Remnant) PS3 Games: 10 (Currently playing: Home Beta, Resistance 2 beta, LittlebigPlanet, Dead Space, Fallout 3, Valkyria Chronicles) Updated 11/11/2008 Wondering who I am www.myspace.com/vahdyx |
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#10
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Quote:
EDIT: Likewise with the 360.
__________________
Great quotes on the internet: Quote:
Ryan Payton (MGS4 Associate Producer)
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#11
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While you're right about the CPU usage, (it's late here, and I switched the values it's 3% of TWO cores, not one core - thanks for noticing) - the memory difference is substantial, and the CPU usage difference is substantial. From your own link: "Sony’s numbers are massive in comparison." Of course, your link is very old so Sony's numbers (on the memory usage side) have decreased, but as John Carmack said: "one of the biggest things that Sony does poorly for developers is their system stuff sucks up a lot more resources than it does, than Microsoft's does on the 360. So memory is much more painful on the PS3" If John Carmack, debatably the single best 3d graphics engine developer in the world, says PS3's system stuff "sucks up a lot more resources" and PS3's memory is "MUCH more painful" - well, I think his opinion and assessment is more accurate than yours. ![]() |
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#12
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...so no, the Avatars will not increase the memory footprint allocated for the 360's OS. ![]() |
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#13
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You said "way more" as in what? gigabytes more? a few hundred megabytes more? Nope. Its a few MB more but NOT "way more"= fail. Darkfalz its no longer the early nineties and todays computer chips have more than a few MB for cpu memory. http://www.innerbits.com/blog/2007/0...ory-footprint/ Currently, as of SDK 1.60, the PS3 operating system takes up 52 MB of main memory and 32 MB of graphics memory (84 MB total). As a comparison, the Xbox 360 still only uses 32 MB of shared memory for all its system utilities. |
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#14
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We're talking 480 vs. 428mb between the 360 and PS3... that extra 52mb of RAM could help out.
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Great quotes on the internet: Quote:
Ryan Payton (MGS4 Associate Producer)
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#15
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...and we agree, because it's a fact. ...if you want to argue about whether or not it's *way* more efficient or not, well, that's more a subjective matter... so let's see what one of the greatest devs of our time says: "one of the biggest things that Sony does poorly for developers is their system stuff sucks up a lot more resources than Microsoft's does on the 360. So memory is much more painful on the PS3" He says "a lot more resources"... take it as you will. |
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