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#91
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My predictions are MS either phasing out the arcade after the $199 drop because they can't really be making money on those, OR let developers use the HDD so the $199 owners would have to buy the hard drive to play the new games, putting the total right back at $299, because lack of HDD is really hurting the devs and MS should do something about that.
For Sony, I don't see a price cut, since they would probably lose a lot of money if they matched it to $299, and I doubt $349 makes much of a difference from $399. They have to at least wait till the GPU is 65nm before a price cut, which should be by December, I think. So I foresee Sony bundling a game, or even better, one game and one blu-ray (from Sony owned game&movie studios of course) with the $399 SKU so they can say $60+$40 dollar value compete against the $299 Pro. |
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#92
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Quote:
__________________
...all the sweetest winds, they blow across the south. |
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#93
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Why would M$ drop the arcade version? This is not a firesale...
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#94
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Quote:
Quote:
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DarkRedRain (XBL & PSN) Currently Playing: Assassin's Creed II, Modern Warfare 2Recently Finished: Shadow Complex, Bioshock, COD4, MW2 |
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#95
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Quote:
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360 EliteWii |
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#96
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The American guys give much better customer service. Thanks for pointing out the number. ![]()
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...all the sweetest winds, they blow across the south. |
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#97
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Quote:
Since then, the 360 has had several hardware revisions - ALL of which made the unit cost less to manufacture. The CPU's cost alone has dropped by more than half since 2006... and both the CPU and GPU are now being manufactured with the 65nm manfacturing process. Cost reduced controllers, hard drives, cases, CPU's, GPU's, motherboards, etc, etc, etc all mean that there's not really any evidence which supports the theory that MS couldn't be breaking even (if not be profitable) when selling an arcade at $199, as that's only $60 LESS than what it cost to manufature a 360 two years ago. MS knew this generation they'd have to cost reduce massively, and they have. From the moment 360 hit the shelves, MS has worked hard to save costs. In the first year alone, MS dropped the manufacturing cost by 40%. Furthermore, Merrill Lynch estimates that after THREE YEARS systems usually cost roughly 35% of what they initially cost to manufacture, and initial estimates put 360 at around $525 (and that was for everything - not just the console)... which means by their estimates, a 360 PREMIUM should be sitting at around $190 to manufacture... for a PREMIUM. Just some food for thought... ![]() |
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#99
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edit: And I'd wager that the RRoD has kept Sony in the competition this gen. When mainstream news sources are running stories about how crappy a console is built then parents don't buy your system for their kids. Kept me from ever buying one, and well...I just don't need one now. |
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#100
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Quote:
__________________
DarkRedRain (XBL & PSN) Currently Playing: Assassin's Creed II, Modern Warfare 2Recently Finished: Shadow Complex, Bioshock, COD4, MW2 |
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#101
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#102
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I should have pics of the ad later this week.
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Colts 9-0 ![]() XBL: Master X 24 |
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#103
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Quote:
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XBOX 360 and PSN Gamertag: ArronC07 Just let me know that you're going to add me so I know it's you. Show some love: |
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#104
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Manufacturing costs for hardware are actually quite easy (and fairly accurate) to estimate... so there's no realy reason to assume they're off by more than 5%-10%.
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#105
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..still cheaper than PS3's 3 billion in losses...
...and the losses it's still incurring... ![]() |
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