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09-17-2012 10:32 AM #1
Wii U won’t have a standardised Achievements system
Give me achievements and trophies on all my games. Not just a game here, a game there.
http://beefjack.com/news/wii-u-wont-...ements-system/News: It appears the Wii U won’t have a system-wide Achievements or Trophies system like the Xbox 360 or PS3, but instead will allow developers the choice on whether to build them and Miiverse functionality into their titles on a game by game basis – and even first-party Nintendo studios won’t be required to use it.
It appears that Nintendo won’t be following the likes of the Xbox 360, PS3 and Steam in having a standardised platform-wide Achievements system, instead allowing such awards to be handled on a game-by-game basis and then shared with your friends via Miiverse.
When asked whether Achievements would be built into the Wii U, Nintendo’s Bill Trinen said: “We tend to do it more built into the game itself. What I think is going to be different about Wii U is that you then have the opportunity, through Miiverse, to then share that information.”
“The beauty of Miiverse is that, because it’s integrated into the Home button menu, if you’re an outside developer, you don’t necessarily have to program specifically for it. People can be playing your game, press the Home button, and be able to access Miiverse in a way that lets them post about what they’re doing in your game at that point.”
Miiverse functionality will be available for all developers to use if they wish, Trinen told 1UP – “If you’re interested, you’re able to try to build more Miiverse functionality directly into your software, into the game that you’re developing” – but there appears to be no mandatory requirement for it, even amongst Nintendo’s own in-house teams: “Even internally, first-party, we obviously are hoping all our teams are going to leverage it. They’re going to make their own decisions. I would suspect that you’ll see it in a lot of first-party games, but I’m not going to promise that all our first-party developers are going to use it.”
It certainly appears from Trinen’s statement that there will be no direct equivalent to your Xbox 360 Gamerscore and Achievements on the Wii U, with developers allowed to go their own way on whether or not they want to include their own form of in-game achievements and allow you to then share those as updates in Miiverse. -
09-17-2012 10:33 AM #2
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09-17-2012 11:46 AM #3
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09-17-2012 11:56 AM #4
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09-17-2012 11:58 AM #5
Makes me wonder if they'll pull a Sony and make them mandatory eventually.
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09-17-2012 12:06 PM #6
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who cares about achievements
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09-17-2012 12:09 PM #7
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09-17-2012 12:17 PM #8
They use them. I wouldn't say they're "big on them." They seem to focus more on community features. I'm far more impressed with their Cloud Support.
Being able to walk between my PCs and have my saves move with me, is a nice feature. I don't even have to think about it. It automatically syncs.
The bigger question is whether Nintendo is going to have a "subscription service" or not. XBL is proving to be a waste of money with each year, and PSN+ is probably the method on which I have the most respect for. I don't see the value in PSN+ because I don't purchase that much from either XBL or PSN to really justify those fees...but for those that do.
Achievements are rather pointless to me. Especially on Nintendo titles where the whole feeling of accomplishment is ingrained into each title.
Do you really need to see a badge pop up to let you know that Link found the Master Sword? -
09-17-2012 12:18 PM #9
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09-17-2012 12:23 PM #10
I think it's more about emulation, than actual people caring about them. I'm not saying NO one cares about them...I just don't think the love is a high for them as they are on the console.
I also see some on iOS...but again, I don't think people actually care about them. I think it's just a matter of companies thinking we care.
People will play games regardless. They want the content. They need that fix. Achievements merely got people to play their games slightly longer. It compensated for poorer design. The moment I figured that out, my "love" for achievements were gone. I was playing games that were either extremely average - ie Most of this generation - or incredibly shitty - ie ALOT of this generation. Not too mention how it breaks MP games.
Seriously, they need to just separate those that want to boost from those that want to play. Don't punish those that do it either. It's not their fault that companies created this stupid carrot. -
09-17-2012 12:26 PM #11
Achievements are a biggie, they'd be mistaken not to have them. I can't stand them though. Its this fcking generation. They need a fcking pat on the back for every little thing they do. They even have graduation ceremonies for kids pssing elementary school. That shit is messing us up.
Intel i5 2500k (@4.7Ghz) + XFX Radeon 7970 3GB RAM! + 16GB DDR3 RAM (STEAM/Origin: Nealon_Greene)
Elitist >> mindless peon
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Optoma HD20 with 123" fixed screen for movies -
09-17-2012 12:44 PM #12
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09-17-2012 12:51 PM #13
Considering the average age of gamers is in the 30's, it's our generation (I think you're around my age, early 30's?) that has helped make them so popular.
Maybe not as high as consoles but, higher than you realize. People love getting achievements in WoW and Diablo 3, and it's pretty common to see comments about how happy people are when a game has Steam achievements.
Achievements aren't a PC vs console thing, they're a gamer thing. -
09-17-2012 12:53 PM #14
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09-17-2012 01:08 PM #15
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