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  1. #1
    D1G1T@L is offline Banned
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    Default Is A Perfect Storm Sinking the PlayStation Vita?


    Sony's new handheld isn't living up to sales expectations. But why?

    It's clear now, a few weeks removed from PlayStation Vita's Japanese launch, that all is not well with Sony's new handheld. After pushing a somewhat respectable 325,000 units in its first 48 hours, Vita has nosedived. In the week leading into Christmas, Vita sold only 72,479 additional units. And while we're still waiting for new sales figures from the end of 2011 and beginning of 2012, something tells me those results aren't going to be good, either.

    Such dismal sales figures beg certain questions, and also bring to light certain realities that Sony has to deal with if it's going to turn its fortunes around with Vita. Contrary to speculation around the industry, the PlayStation Vita isn't dead in the water. While it's not even remotely living up to the more lofty heights I set for it when I wrote back in October that PlayStation Vita was set to succeed, it still has plenty of potential. Let's not forget that it's only been released in one territory that represents well under 20 percent of the worldwide gaming market. This is the same market that couldn't possibly care less about Xbox 360, and yet Xbox 360 still thrives. So let's not get too ahead of ourselves.

    Then again, poor sales in its home country -- a country absolutely enamored by Vita's predecessor -- could prove to be prophetic. And that spells bad news for Sony.

    Before the first full week sales of PlayStation Vita were revealed, I was sitting in San Francisco Airport, readying myself to fly back east to spend Christmas with my family. I broke out my Vita while waiting for my flight, playing Hot Shots Golf: World Invitational. On the plane, I switched out cartridges and began working my way through Uncharted: Golden Abyss, something I repeated on my way back to California a few days after the holiday passed.

    But when I was on the plane back west, something suddenly struck me. No one looked at Vita twice, whether in the airport terminal or on the airplane. Casually playing my DS or PSP in years past would always get a glance, perhaps sparking a conversation with a fellow gamer. Nothing like that happened with Vita. Here I was, holding an electronic device that virtually no one in the United States has yet, and folks around me were more interested in their iPads. Vita isn't on people's minds. A lot of people aren't even aware of it. And that's problem number one for Sony.

    Here I was, holding an electronic device that virtually no one in the United States has yet, and folks around me were more interested in their iPads.
    Yet, the perfect storm that's brewing around Sony's new handheld goes far beyond consumer recognition of a yet-to-be-released piece of hardware. Much of the reason Vita is starting to sink already has to do with a factor I certainly shoved aside in my own pre-release analysis of Vita: Nintendo. With 3DS floundering for most of its short life, Nintendo seemed to be the least of Sony's concern moving forward. But Nintendo pulled off a rather ingenious coup on the Japanese portable market mere weeks before Vita was released. It released two Mario games on 3DS as well as a Monster Hunter title, and sat back and watched as 3DS, like the DS before it, printed money.

    Torn between the fairly consistent awesomeness of Nintendo's first party offerings and something more unpredictable, unknown and expensive, it seems that Japanese consumers went to Nintendo in droves. And that trend is happening worldwide, boding ill for Vita's prospects in Europe and North America. Yet, PlayStation Vita has games, too. Indeed, Vita's future lineup looks much more promising than 3DS', so if Nintendo is indeed a factor in the perfect storm -- and I think that it is -- its effect should only be ephemeral. Unless, of course, Nintendo has more first party goodness up its sleeves to coincide with key dates in Sony's launch plans for Vita, something that is entirely possible (and contributes to the old adage: never underestimate Nintendo).

    Either way, Nintendo is indeed playing a huge role in Vita's opening weeks stumble, something many of us didn't take into account. And now, Nintendo has sold over four million 3DS units in North America alone before Sony even gets out the gate. Yes, Sony has been here before -- the PS3 was way behind the Xbox 360 because of a year head start and will still ultimately pass it in worldwide sales -- but this situation in particular seems far more dangerous for Sony, mostly because Vita's position in the marketplace is far more tenuous than PlayStation 3's.

    It should be obvious enough that Sony has other problems with Vita, too, ones that didn't come to light until well after I proclaimed that Vita would succeed out the gate. Those problems have mostly to do with Sony's inane memory card solution for Vita, as well as how close to the chest Sony held its cards for as long as humanly possible not only about its memory cards but about PlayStation Network names on the device.

    PlayStation Portable was a smash hit for Sony, selling somewhere in the region of 75 million units worldwide. That's about half as much as Nintendo DS has sold, but believe it or not, that's more than either Xbox 360 or PlayStation 3 has sold. That's a 15 or 20 million unit buffer between the HD twins and PSP. But the PlayStation Portable was also the victim of almost unheard of amounts of piracy. Hardware sold in droves, software didn't. This undoubtedly soured Sony on handhelds while making the company collectively nervous about what gamers might do to its Next Generation Portable.

    In the weeks and months leading up to Vita's release, news about how Sony was planning on dealing with Vita piracy began to surface. The company intended on using a new, proprietary memory card priced at absurd levels while at the same time tethering a single PlayStation Network account to each memory card. Unlike 3DS -- or iPad, for that matter -- Vita wouldn't be easy to share . If you cared about the sanctity of your Trophy collection, or the security of your credit card and the games you downloaded, you better be ready to be the only one to use any given Vita.

    The fact that Sony held these details so close to its chest for so long absolutely reeks of intentional secrecy, and it obviously had its own effect on Vita sales. No longer would Vita be an investment all of its own. To download anything off of the PlayStation Store or save your games, a memory card -- which could run you over $100 -- was mandatory. Now Vita wasn't only more expensive than Nintendo 3DS. It was way more expensive.

    Now Vita wasn't only more expensive than Nintendo 3DS. It was way more expensive.
    So how does Sony fix all of these problems to help right what's wrong in Japan and help rectify the situation in the west before the unit even launches? Well, there are some obvious fixes and some less obvious ones, but I think that there are a couple of things Sony could certainly do to help position the Vita more successfully moving forward. And believe it or not, a price cut isn't one of the solutions. If anything, that would be a major admission by Sony that Vita is failing, something the company certainly wouldn't want to do before it's even out anywhere but Japan.

    What Sony can do is nip the memory card problem in the bud. Drop the prices of the memory cards more drastically than has already been done, and better yet, bundle a 4GB proprietary stick with every Vita so that people don't have to make another purchase in addition to the Vita unit and whatever games any given consumer wants to pick up. This would go a long way towards making the Vita situation more tenable at retail, and it would also be a great goodwill gesture towards consumers.

    Perhaps Sony could even go further than that. The Vita's launch lineup in North America is outrageously impressive, so why not offer up a freebie to anyone that buys the handheld? Say, pack in Little Deviants for free with that free memory card and really give players some bang for their buck. Or better yet, give new Vita consumers some free cash in their PlayStation Store wallets to get the online economy going on the PSN.

    It's true that Sony has serious problems with PlayStation Vita. But the perfect storm that's hindering the Vita right now could be turned around to help it in the future. It's worth noting that the PSP got off to an incredibly slow start too, and it's also worth noting that Vita's biggest game right now -- Uncharted: Golden Abyss -- is a decidedly western title. But those are asides when you consider Vita's larger marketing and peripheral pricing problems.

    If Sony can take care of those issues, the fortunes of PlayStation Vita will turn around. If Sony fails to learn from these early lessons, well... the PlayStation Vita could well prove to be a failure. Only time will tell which direction Sony -- and in turn, Vita -- takes.
    http://ps3.ign.com/articles/121/1215654p2.html
  2. #2
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    I hope it does really shitty for 2 or 3 years so I can get this amazing piece of technology and these incredible games coming out for them for pennies on the dollar.
  3. #3
    twonunpackmule's Avatar
    twonunpackmule is online now Moderator
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    I'll buy one the moment it gets hacked. I will very much like to see if it's possible to get PS2 games running on that.
    Quote Originally Posted by Bane View Post
    I like how within 16 hours of owning a Wii U, you've had two comments deleted by Nintendo.
  4. #4
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    Quote Originally Posted by TheAnalogKid View Post
    I hope it does really shitty for 2 or 3 years so I can get this amazing piece of technology and these incredible games coming out for them for pennies on the dollar.

    That logic is as dumb as a box of rocks. If it doesn't sell then developers won't make games for it.

    Quote Originally Posted by Badger3920 View Post
    the PS3 has been so damn disappointing for everyone this gen.
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    Nah, devs will pump out awesome games for it for the first few years, regardless of how well it sells. Shit, just the release games alone are enough of a reason to get one.

    But really, I was just throwing Mid for a loop.
  6. #6
    coldfoot is offline Banned
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    It's very easy to overcome the price barrier for a PS Vita. Just put it in a phone because people have no problems paying $600 for those. Once 28nm is here, Sony would be wise to make it into a slider gaming phone, with much better support and controls than the currently horrible xperia play.
  7. #7
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    2 weeks in: Vita not doing so good because it doesn't have enough JP-centric software! NEWS AT ELEVEN!

    Yeah, this is just silly.

    This would be relevant if it were in the same position the 3DS was in last year, but it won't be until February/March.
    Great quotes on the internet:

    I hear Galaxy is brilliant, and it probably is. Just can't picture myself sitting down and playing it. That would take time away from watching the Disney Channel and working on my coloring book.
    Ryan Payton (MGS4 Associate Producer)
  8. #8
    D1G1T@L is offline Banned
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    Quote Originally Posted by TheAnalogKid View Post
    Nah, devs will pump out awesome games for it for the first few years, regardless of how well it sells. Shit, just the release games alone are enough of a reason to get one.

    But really, I was just throwing Mid for a loop.
    I don't think he works for IGN.
  9. #9
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    I think right now it has price and software(lack of good) working against it. In time, the price will drop and more games will come out and it will pick up. Look at the 3DS, people were declaring it a bomb just this summer now it has picked up steam after a price drop and some good games.
    Quote Originally Posted by michealo View Post
    the 360 has beaten the PS3 so far this gen and set the stage for winning next gen
    Quote Originally Posted by RedRedSuit View Post
    I pathetic Sony defending piece of shit dick-rider.
  10. #10
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    Price, I agree...Software, I disagree. This thing has launch titles that far exceed any console or handheld launch ever.

    But you aren't really into Sony ip's, so it makes perfect sense that you feel that way.
  11. #11
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    Quote Originally Posted by TheAnalogKid View Post
    Price, I agree...Software, I disagree. This thing has launch titles that far exceed any console or handheld launch ever.

    But you aren't really into Sony ip's, so it makes perfect sense that you feel that way.
    No, in Japan it's launch lineup is crap. In the U.S. it might be different, but as it stands? There's not much going for it in Japan.
    Great quotes on the internet:

    I hear Galaxy is brilliant, and it probably is. Just can't picture myself sitting down and playing it. That would take time away from watching the Disney Channel and working on my coloring book.
    Ryan Payton (MGS4 Associate Producer)
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    Quote Originally Posted by TheAnalogKid View Post
    Price, I agree...Software, I disagree. This thing has launch titles that far exceed any console or handheld launch ever.

    But you aren't really into Sony ip's, so it makes perfect sense that you feel that way.
    Quote Originally Posted by Indy_aka_Rex View Post
    No, in Japan it's launch lineup is crap. In the U.S. it might be different, but as it stands? There's not much going for it in Japan.
    Yeah that's what I meant, the Japanese launch line up ( since that is all that is out). The US will be a different story with Sony favorites like Uncharted and such but I still think the price will work against it. Once they shave that down, it will do better. I don't think it will ever do as well as the nintendo handhelds though.
    Quote Originally Posted by michealo View Post
    the 360 has beaten the PS3 so far this gen and set the stage for winning next gen
    Quote Originally Posted by RedRedSuit View Post
    I pathetic Sony defending piece of shit dick-rider.
  13. #13
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    michealo is offline Decider of Funny
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    Certainly an uphill battle, but I'm sure the vita will be fine.

    Odd to see PSP called a smash hit.
    why hate? participate!
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  14. #14
    james's Avatar
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    Quote Originally Posted by michealo View Post
    Certainly an uphill battle, but I'm sure the vita will be fine.

    Odd to see PSP called a smash hit.

    72 million lifetime sales is definitely a success. PSP Go on the other hand...
    Quote Originally Posted by Badger3920 View Post
    the PS3 has been so damn disappointing for everyone this gen.
  15. #15
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    Quote Originally Posted by james View Post
    72 million lifetime sales is definitely a success. PSP Go on the other hand...
    PSP what? You mean the Xperia Play?
    Great quotes on the internet:

    I hear Galaxy is brilliant, and it probably is. Just can't picture myself sitting down and playing it. That would take time away from watching the Disney Channel and working on my coloring book.
    Ryan Payton (MGS4 Associate Producer)
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