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07-20-2011 07:19 AM #16
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07-20-2011 09:18 AM #17
Obviously everyone except the Sony devout know that the Sony quote is pure PR bullshit spinning.
"Sir, the tools are ready. The system is done."
"What the fuck is this shit?!"
"Sir?!"
"WHAT THE FUCK! I can program a game this easy? What the fuck are you thinking? It's supposed to be cryptic and hard!!!!" -
07-20-2011 09:40 AM #18
Just keep in mind, he's an artist, not a code monkey. He's looking at this from an artistic viewpoint, where he wants the tech to get in the way of his vision as little as possible. I can understand how an artist would have a harder time appreciating the pros with the cons of differing architectures.
Can't wait for Darksiders II!
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07-20-2011 10:00 AM #19
I'd say it's half-spin. On the one hand, the complexities of the hardware and the toolset adhere to Kutaragi-run SCE's way of thinking (which stretches back to the PS2 days), so I'd say they genuinely believed that it was a good thing for them, but post-Kutaragi SCE is a different beast altogether.
So, while I think Hirai is trying to spin it in a positive light, I'd say they believed their own BS when Kutaragi was at the helm; seeing as how the PS2 was a massive success and that was notoriously difficult to program for.Great quotes on the internet:
I hear Galaxy is brilliant, and it probably is. Just can't picture myself sitting down and playing it. That would take time away from watching the Disney Channel and working on my coloring book.Ryan Payton (MGS4 Associate Producer) -
07-20-2011 10:10 AM #20
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07-20-2011 11:04 AM #21Almost every console I can think of has shown huge advances from the launch games to end-of-life games.
Originally Posted by Sony
DarkRedRain (XBL, PSN, WiiU)
Currently Playing: A bit of Halo 4, a bit of COD, but mostly waiting till next gen -
07-20-2011 12:07 PM #22
It's a dumb thing to say.
Of course he said it 2 years ago, so we've already been over it a few times.Receiver: Denon 3808CI / Remote: Logitech Harmony 1
Speakers: Monitor Audio RS6 front, RSLCR center, R90 back, Elemental Design sub
Consoles: Wii, GC+GBAP (digital), Xbox 360 S (250GB), PS3 (+320GB), GBA SP, PSP Slim
Set top boxes: Apple TV 160GB, Dish ViP722 HD DVR
TV: Sony XBR2 46" 1080p LCD
PS2 > 360 > PS3 > GameCube > Xbox > Wii (games)
PS3 > 360 > Wii (overall)
Blu-Ray > HD DVD -
07-20-2011 12:47 PM #23
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07-20-2011 12:50 PM #24
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07-20-2011 12:52 PM #25
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07-20-2011 01:25 PM #26
It's odd really since, IMO, Sony pioneered dev tools and libraries in the console scene. How I understand it, prior to Sony's entry, Sega and Ninty typically put a system together and handed the hardware to the devs with no dev tools or libraries and basically said "figure it out". Sony steps in with the ps1, which was not only competitive in performance and easier to use, but also equipped with decent tools and libraries. I even have a Next Generation mag from 1996 which has a 6 page interview with Ken Kuteragi and he stated that ease of development was one of the focal points.
Considering the free pass they got with the ps2, I guess it shouldn't be that surprising that they thought they could get away with it again with the ps3.
I think PSV is proof enough that they learned their lesson.
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