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Old 08-18-2008, 05:48 AM
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Default ArsTechnica 360 smackdown: A crumbling tower: Sony lays siege to the 360's weak spots

http://arstechnica.com/news.ars/post...microsoft.html

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When the PS3 launched, the 360 was the system with more, better games, and the better online strategy. Microsoft also did a wonderful job in poaching some of gaming's largest franchises. Microsoft even brought this up at its press conference at E3: We have Grand Theft Auto, Devil May Cry, and now Final Fantasy! Look at how we've caught up to Sony!

The problem is, these games are still on the PlayStation 3, and Microsoft isn't offering much in the way of improvements to these titles. In fact, given that Microsoft bet on the wrong optical format, we don't know how many discs Final Fantasy XIII will take up when the title arrives on the 360. What else does Microsoft have in the way of exclusives? Halo is a system-seller, sure, but Metal Gear Solid IV is still a PS3 exclusive. Microsoft has many solid racing franchises, but nothing like the power that Gran Turismo brings to the system.
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Microsoft has spent so much time trying to match Sony's past glory in terms of game selection that it finds itself somewhat at a loss now that Sony has managed to keep some games as exclusives, at the same time it's developing all news ones. The new firmware update that will refresh the UI of the 360 looks strong, but the press gave it a scarily icy reception at E3; the full-scale plagiarism of the concept and design of the Nintendo Mii had many onlookers audibly laughing. It was not a comfortable moment.
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Whether or not Microsoft has fixed its Red Ring of Death problem, the fact remains that most gamers think the hardware is untrustworthy. You hear about it in the forums, in the game stores, from even casual gamers... everyone either has had systems go bad or they know someone who has. The PlayStation, on the other hand, is damn near rock-solid. Microsoft has to start getting the word out that it has fixed the reliability problems; pretending like this issue never happened is not the solution.
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Microsoft also has to pay attention to the hard drive of the PS3. The drives are large, getting larger with the standard systems, and anyone can swap out their drive for a roomier one. Heck, Sony suggests it and gets the word out about DIY tutorials on the upgrade. Microsoft, on the other hand, is sticking with expensive, proprietary drives. It's a situation made more frustrating by the fact that, without large, standard drives, Microsoft can't begin to match Sony's efforts at releasing full games through its online portal.
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There is also the fact that Sony's online offerings are free. Yes, Xbox Live is better. But how much better? There are large numbers of gamers out there who simply will not pay money for online play and are more than happy with Sony's offerings. So what if you can't send a voice message across games? Sony's newly-launched in-game XMB adds a ton of functionality, and the Trophies it brings seem to be gaining popularity; I know many people personally who are revisiting old games to tackle the new challenges. Frank and I argued about making Xbox Live free, but it may not matter; the more powerful Sony gets with the PS3, the less Microsoft can count on Live as a profit base.
The article goes right for the jugular in exposing where Microsoft has gone wrong with the 360. Seems Microsoft rested on their laurels too long, riding on a strong launch in the US and sputtered out having to deal with RRoD and paying off every third-party, only to dismantle nearly their entire first-party.
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